“…It has been clearly shown that it is necessary to run the simulation and the graphics loops of virtual environments (VE) systems asynchronously in order to maintain reasonable display update rates (around 30Hz) in the presence of long simulation computation. Such a decoupling is even more critical for force display, where high update rate is required to produce high-quality forces (Gossweiler et al, 1993) (Adachi et al, 1995) (Mark et al, 1996) (Balaniuk, 1999). We can decouple the simulation and haptic loops on a single machine by using multiple processes (Adachi et al, 1995) (Balaniuk, 1999).…”