The purpose of this study is to analyze the usefulness of 3D immersive stereoscopic virtual reality technology in applications that provide tactile sensations. Diverse experiments show that the haptic 3D visualization method presented in a 3D stereoscopic space using headsets is more intuitive, accurate and immersive than the haptic 3D visualization method displayed in 3D flat displays. In particular, the intuitiveness has been significantly improved in a stereoscopic 3D visualization rather than flat 3D visualization. In spite of the general superiority of the stereoscopic 3D visualization, it is mentionable that the precise operation performance has not been greatly improved in the elaborate object movements. It means that users can recognize and manipulate the position of objects more quickly in 3D stereoscopic immersive VR environments, however, the precise operation does not benefit greatly in the 3D stereoscopic visualization. Note that the degree of game immersion is remarkably augmented in the case of using 3D stereoscopic visualization.
The genetic information has been researched to predict the disease and to discover the clue of biological causes, especially in the medical field. However, based on the reliability of genetic information, it also gives a powerful realistic experience with VR devices. In this paper, we developed a dating simulation game that users can meet celebrities. The human personality of the celebrity, the favorability feedback depends on each choice of the conversation and a proper choice creation is based on the genetic information of the user and a celebrity. Besides, a method for utilizing genetic DNA information for virtual simulations is proposed. In this study, we have established that DNA information is related to human relationships both in the real and virtual worlds. Also, we concluded that the DNA information contributes to the development of interpersonal and mental health. However, a person's personality or preference for a specific situation or object, etc. are not determined only through genes. Therefore, more quantitative and multifaceted studies will need to be conducted on the effect of genes on personal preferences. We only experimented with virtual characters in virtual reality. It would be meaningful to proceed with the human experiment not only with a virtual character in the virtual environment, but also another human in the virtual environment. Eventually, the result of the experiment between virtual characters and humans should be compared.
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