2018 Indonesian Association for Pattern Recognition International Conference (INAPR) 2018
DOI: 10.1109/inapr.2018.8627017
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Adaptive Game Design using Case-based Reasoning Method for High Performance Computing Learning

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Cited by 5 publications
(6 citation statements)
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References 26 publications
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“…Assiroj et al [2] studied a case‐based reasoning (CBR) framework. The authors' results of this study are expected to become inputs to game designers, particularly games for education, to propose enjoyable and educating games.…”
Section: Resultsmentioning
confidence: 99%
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“…Assiroj et al [2] studied a case‐based reasoning (CBR) framework. The authors' results of this study are expected to become inputs to game designers, particularly games for education, to propose enjoyable and educating games.…”
Section: Resultsmentioning
confidence: 99%
“…In this study, the personalized learning concept in education was defined as an “instruction in which the pace of learning and the instructional approach are optimized for the needs of each learner.” Computer games with adaptivity functionality are considered information and communication technology. It is very instrumental to use tools for personalized learning such as games, which allow learners to access information, and provide a mechanism for communication and recording learning achievements [2].…”
Section: Resultsmentioning
confidence: 99%
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“…Framework of Adaptive Game using CBR Method [26] Techno F. Metode Waterfall Metode ini sering dinamakan siklus hidup klasik (classic life cycle), dimana hal ini menggambarkan pendekatan yang sistematis dan juga berurutan pada pengembangan perangkat lunak, dimulai dengan spesifikasi kebutuhan pengguna lalu berlanjut melalui tahapan-tahapan perencanaan (planning), permodelan (modeling), konstruksi (construction), serta penyerahan sistem ke para pelanggan/pengguna (deployment), yang diakhiri dengan dukungan pada perangkat lunak lengkap yang dihasilkan [22].…”
Section: B Gameunclassified