2011
DOI: 10.21236/ada547670
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Active Learning with the CyberCIEGE Video Game

Abstract: Hands-on exercises promote active learning where student experience reinforces material presented in lectures or reading assignments [1]. Drawing the student into a meaningful context where student decisions have clear consequences strengthens the learning experience and thus improves the potential for internalization of knowledge. The CyberCIEGE video game was designed to confront students with computer security decision points within an environment that encourages experimentation, failure and reflection. The… Show more

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Cited by 35 publications
(28 citation statements)
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References 8 publications
(6 reference statements)
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“…CyberCIEGE is a serious game developed by Rivermind Inc. with collaborators from academicians and developers from United States [19]. CyberCIEGE serious game is a realtime strategy (RTS) serious game that requires player to administer computer systems of a company.…”
Section: Cyberciege Serious Gamementioning
confidence: 99%
“…CyberCIEGE is a serious game developed by Rivermind Inc. with collaborators from academicians and developers from United States [19]. CyberCIEGE serious game is a realtime strategy (RTS) serious game that requires player to administer computer systems of a company.…”
Section: Cyberciege Serious Gamementioning
confidence: 99%
“…Semelhanteà proposta deste trabalho, Medina [2004], Hassan [2003] Thompson e Irvine [2011]é voltado predominantemente para o ensino de segurança, embora aborde alguns conceitos fundamentais de redes, além disso, e um jogo sério onde a interação se dá apenas entre o jogador e o jogo, ao contrário dessa proposta onde um dos objetivosé motivar a interação entre os alunos dentro do mundo virtual por meio de seus avatares.…”
Section: Trabalhos Relacionadosunclassified
“…In [6] is presented CyberCIEGE, a video game for teaching concepts of network security and computers. The game allows the player to create computer networks and make decisions that affect their operation.…”
Section: Related Workmentioning
confidence: 99%
“…In [4] is presented a laboratory for teaching geometry, differently from the purpose of this work which is geared towards teaching computer networks; however it discusses the concepts of immersive virtual environments and uses OpenSim together with Firestorm, the same metaverse used in this proposal. Already the work of [6] is directed predominantly to the teaching of security, although addressing some fundamental concepts of networks, moreover, it is a game where the interaction occurs only between the player and the game, unlike our proposal where one of the goals is to motivate the interaction between students within the virtual world through their avatars.…”
Section: Related Workmentioning
confidence: 99%
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