2017
DOI: 10.1051/shsconf/20173300007
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Exploring the Educational Effectiveness of Culturally-enhanced Serious Game in Education

Abstract: Abstract. The main objective of this study is to explore the efficiency of utilizing a culturally -enhanced serious game in education particularly in Information Technology course. To attain this objective, the academic achievement of 61 participants was measured by using quantitative QuasiExperimental research design approach. Sets of pre-and post-test questions were administered to all participants, where descriptive analysis and hypothesis evaluation were performed to the collected data. The finding reveale… Show more

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