2008
DOI: 10.1016/j.jneumeth.2007.11.020
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Action-perception patterns in virtual ball bouncing: Combating system latency and tracking functional validity

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Cited by 26 publications
(20 citation statements)
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“…Yet almost all of the abovecited VR studies did not report even a general type of information of the operative total loop time. It is quite likely that the delay of the total loop times may lead to serious difficulties in controlling a tracked device (such as the catching hand), as studies of the effects of delays have demonstrated (e.g., Miall & Jackson, 2006;Morice, Siegler, & Bardy, 2008;Vercher & Gauthier, 1992;Wildzunas, Barron, & Wiley, 1996).…”
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confidence: 99%
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“…Yet almost all of the abovecited VR studies did not report even a general type of information of the operative total loop time. It is quite likely that the delay of the total loop times may lead to serious difficulties in controlling a tracked device (such as the catching hand), as studies of the effects of delays have demonstrated (e.g., Miall & Jackson, 2006;Morice, Siegler, & Bardy, 2008;Vercher & Gauthier, 1992;Wildzunas, Barron, & Wiley, 1996).…”
mentioning
confidence: 99%
“…The effects of factors such as total loop time, however, are task-specific as well (cf. Morice et al, 2008). For example, total loop times and limitations in the field of view have a different effect on running than on fast reaching.…”
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confidence: 99%
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“…The sensor was fixed on the backside of the physical racket while the transmission base of this device (serving as a space reference) was fixed to a stand so that they directly faced each-other. The signal was sent to custom-written experimental software (see [35] for more details) in the host computer. From the in-line position of the physical racket, the software computed the position of a “virtual racket”, which was materialized by a horizontal bar (0.20 m wide ×0.025 m high) and displayed on the screen using a video projector (Epson EH-TW 450, 3LCD, 50 Hz).…”
Section: Methodsmentioning
confidence: 99%
“…The software also computed the position of a “virtual ball” (diameter  = 0.04 m) and its interactions at impact with the racket trajectory. The end-to-end visual latency between the physical and the virtual racket motion was 29.78±1.07 ms (see [35] for more details). Therefore participants were able to control the virtual racket motion by manipulating the physical racket in order to “virtually” hit the ball.…”
Section: Methodsmentioning
confidence: 99%