2011
DOI: 10.1162/pres_a_00037
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls

Abstract: Virtual reality (VR) holds great promise for the study of perception-action. The case of studying the outfielder problem is presented as an example of how VR has contributed to our understanding of perception-action, and of the potential and pitfalls of using VR in such a task. The outfielder problem refers to the situation in a baseball game (and analogous situations) in which an outfielder has to run to get to the right location at the right time to make a catch. Several experimental studies are discussed in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
41
0

Year Published

2012
2012
2022
2022

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 61 publications
(42 citation statements)
references
References 43 publications
1
41
0
Order By: Relevance
“…1) by the amount that fielders run forward or backward (Babler & Dannemiller, 1993;McLeod & Dienes, 1993McLeod, Reed, & Dienes, 2003Michaels & Oudejans, 1992). Other research has further confirmed that fielders maintain OAC even in extreme cases, such as pop-ups, in which balls can travel along dramatically nonparabolic trajectories (McBeath, Nathan, Bahill, & Baldwin, 2008), and when catching fly balls in virtual environments (Fink, Foo, & Warren, 2009;Turvey & Fonseca, 2009;Zaal & Bootsma, 2011).…”
Section: Introductionmentioning
confidence: 88%
See 2 more Smart Citations
“…1) by the amount that fielders run forward or backward (Babler & Dannemiller, 1993;McLeod & Dienes, 1993McLeod, Reed, & Dienes, 2003Michaels & Oudejans, 1992). Other research has further confirmed that fielders maintain OAC even in extreme cases, such as pop-ups, in which balls can travel along dramatically nonparabolic trajectories (McBeath, Nathan, Bahill, & Baldwin, 2008), and when catching fly balls in virtual environments (Fink, Foo, & Warren, 2009;Turvey & Fonseca, 2009;Zaal & Bootsma, 2011).…”
Section: Introductionmentioning
confidence: 88%
“…However, the wide angle and interactive characteristics of flow fields suggests that providing observers with a large, immersive environment of flow fields might increase the impact of the distracting background motion. Recent interception research in larger virtual environments has addressed some of these issues, but still it has been limited by display resolution and reaction speed and the lack of accommodation depth cues, all of which prevent precise, rapid actions like catching from being fully realistic (Fink et al, 2009;Turvey & Fonseca, 2009;Zaal & Bootsma, 2011). In short, it remains unclear whether or not moving background stimuli affects human catching behavior in a study under real-world conditions.…”
Section: Environmental Influence On Perception-action Tasksmentioning
confidence: 99%
See 1 more Smart Citation
“…The use of virtual reality, telepresence and teleoperation systems for the study of perception, is growing in the last few years (Jin, 2011;Zaal & Bootsma, 2011). In a recent research (Feth et al, 2011), human-robot interaction in a virtual environment was studied, and the humanlikeness of virtual partners with a predetermined or adaptive collaborative behavior was evaluated .…”
Section: Discussionmentioning
confidence: 99%
“…VR has been used as a training simulator across a range of sports including; basketball free-throw shooting [5], rugby side-stepping [1,2], handball goal-keeping [1], soccer goal keeping [2], and fly ball catching [6] to varying degrees of success. Covaci et al [5] used a basketball free-throw shooting task.…”
Section: Introductionmentioning
confidence: 99%