2015 International Conference on Virtual Rehabilitation (ICVR) 2015
DOI: 10.1109/icvr.2015.7358600
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A virtual ball task driven by forearm movements for neuro-rehabilitation

Abstract: The present study was aimed at describing a semi-immersive virtual reality environment, driven by a 3D hand sensing device (LEAP Motion Controller), to define a virtual task based on a virtual ball moving on a virtual path. The prefrontal cortex haemodynamic responses during the execution of this demanding task were evaluated by a 16-channel functional near-infrared spectroscopy (fNIRS) system. A bilateral ventrolateral prefrontal cortex activation was found during the virtual task. Although the proposed task … Show more

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Cited by 23 publications
(9 citation statements)
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“…On the one hand, several works focused on hand motor recovery using only the LMC and a virtual environment are found. In [ 20 ], the prefrontal cortex haemodynamic responses during the executions of demanding manual tasks performed in a semi-immersive VR environment are studied. The LMC is used to track the hand movements and to enable subjects to transpose their hand movements within a virtual 3D task.…”
Section: Related Workmentioning
confidence: 99%
“…On the one hand, several works focused on hand motor recovery using only the LMC and a virtual environment are found. In [ 20 ], the prefrontal cortex haemodynamic responses during the executions of demanding manual tasks performed in a semi-immersive VR environment are studied. The LMC is used to track the hand movements and to enable subjects to transpose their hand movements within a virtual 3D task.…”
Section: Related Workmentioning
confidence: 99%
“…In the last decades, vision-based systems are becoming increasingly important in supporting a wide range of application areas, including environment modelling for moving cameras [1][2][3][4][5], human action and event recognition [6][7][8][9], target and object detection [10][11][12][13][14][15][16]; even in areas such as medical image analysis [17][18][19][20][21][22][23], emotion or deception recognition [24][25][26][27][28][29], and immersive rehabilitation by serious games [30][31][32][33][34][35], these systems are, now, of daily use. At the same time, the last 10 years have seen substantial improvements of small-scale Unmanned Aerial Vehicles (UAVs), hereinafter UAVs, in terms of flight time, automatic control, embedded processing, and remote transmission.…”
Section: Introductionmentioning
confidence: 99%
“…Tracking-based gloves consist of computer vision algorithms for the analysis and interpretation of videos from depth sensing sensors to calculate hand kinematics in real time [ 10 , 15 , 16 , 17 , 18 , 19 ]. Besides depth sensors, LEAP [ 20 ] is a small and low-cost hand 3D tracking device characterized by high-resolution and high-reactivity [ 21 , 22 , 23 ], used in VR [ 24 ], and has been recently presented and tested with success in the hand rehabilitation, with exercises designed in VR environments [ 25 ]. Despite the advantages of using LEAP with VR, a single sensor does not allow accurate quantitative evaluation of hand and fingers tracking in case of occlusions.…”
Section: Introductionmentioning
confidence: 99%