2018
DOI: 10.1155/2018/7148427
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Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson’s Disease: A Feasibility Study

Abstract: The design and application of Serious Games (SG) based on the Leap Motion sensor are presented as a tool to support the rehabilitation therapies for upper limbs. Initially, the design principles and their implementation are described, focusing on improving both unilateral and bilateral manual dexterity and coordination. The design of the games has been supervised by specialized therapists. To assess the therapeutic effectiveness of the proposed system, a protocol of trials with Parkinson's patients has been de… Show more

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Cited by 48 publications
(50 citation statements)
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“…These ndings seemed to be more outstanding on the more affected side. Our results are in line with other studies that have employed LMC in neurological diseases [7,[28][29][30][31][32][33]. However, our results did not show improvements in physical and psychological well-being and fatigue perceived by the MS patients.…”
Section: Discussionsupporting
confidence: 91%
“…These ndings seemed to be more outstanding on the more affected side. Our results are in line with other studies that have employed LMC in neurological diseases [7,[28][29][30][31][32][33]. However, our results did not show improvements in physical and psychological well-being and fatigue perceived by the MS patients.…”
Section: Discussionsupporting
confidence: 91%
“…These findings seemed to be more outstanding on the more affected side. Our results are in line with other studies that have employed LMC in neurological diseases [7,[28][29][30][31][32][33]. However, our results did not show improvements in physical and psychological well-being and fatigue perceived by the MS patients.…”
Section: Discussionsupporting
confidence: 91%
“…It may serve as a worthy alternative to conventional approaches of PD physiotherapy treatment [5] by helping users to learn new motor strategies and relearn lost motor abilities. Additionally, VR technology can engage patients in long-term exercise programs, providing a challenging and motivating training environment while replicating real-life scenarios that facilitate the transition to the functional activities of daily living [8,9]. However, it remains unclear exactly how immersive VR technology can be optimally used in PD patients with impaired upper limb (UL) dexterity.…”
Section: Introductionmentioning
confidence: 99%