2017
DOI: 10.1080/13658816.2017.1372764
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A tile-based method for geodesic buffer generation in a virtual globe

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Cited by 3 publications
(5 citation statements)
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“…[20] proposed a parallel algorithm on the basis of equal arc segmentation method, which first segments a whole arc into many segments, and then take the segments as a unit, and finally, deal with each of the units, respectively. [21] proposed buffer generation method on the basis of a Geodesic of tiles. The buffer distances on both sides are different and are measured using geodetic facet.…”
Section: Introductionmentioning
confidence: 99%
“…[20] proposed a parallel algorithm on the basis of equal arc segmentation method, which first segments a whole arc into many segments, and then take the segments as a unit, and finally, deal with each of the units, respectively. [21] proposed buffer generation method on the basis of a Geodesic of tiles. The buffer distances on both sides are different and are measured using geodetic facet.…”
Section: Introductionmentioning
confidence: 99%
“…For the indoor space, we refined the BIM model to construct an index structure (i.e., multilayer cell-and-portal graph) according to BIM/IFC semantics [33]. For the outdoor scene of the building, we extended the exterior building entities of the BIM model based on a LLG index on a virtual globe, and achieved scheduling in a multi-source and multi-scale environment [12,34].…”
Section: Semantic-based Data Organization For Large-scale Bim Models In 3d Gismentioning
confidence: 99%
“…As shown in Figure 3, exterior building entities (ExteriorBI M) first are obtained from each BIM model using previous algorithms that aim to reduce the computing burden [18,19]. Then, similar to other multi-scale GIS data sources (e.g., terrain, satellite imagery, and oblique aerial images) in virtual globes, we employ the LLG-based tile pyramid of the discrete global grid to organize the ExteriorBI Ms [12,34]. The ExteriorBI M in the upper-level tile is simplified geometrically by the ExteriorBI M in the lower-level tile.…”
Section: Semantic-based Data Organization For Outdoor Scenes In Bim Modelsmentioning
confidence: 99%
“…Virtual globes commonly used as “geobrowsers” are transforming to geovisualization frameworks for application development. Challenges of high‐performance world‐scale terrain rendering include streaming of multi‐resolution data layers, culling of a large‐scale multi‐resolution model, adaptive simplification, and rendering using modern hardware features 7‐9 …”
Section: Introductionmentioning
confidence: 99%
“…Challenges of high-performance world-scale terrain rendering include streaming of multi-resolution data layers, culling of a large-scale multi-resolution model, adaptive simplification, and rendering using modern hardware features. [7][8][9] Game engines are generic application development frameworks for the development of interactive real-time visualization applications for entertainment industry. 4,10 Sawyer et al 11 coined the term "Serious Games" which defines the usage of the game beyond entertainment such as geovisualization.…”
Section: Introductionmentioning
confidence: 99%