2022
DOI: 10.1002/cav.2108
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High‐performance virtual globe GPU terrain rendering using game engine

Abstract: Virtual globes render planetary-scale terrain and have limited support for 3D applications development. Game engines provide development environment for interactive 3D applications development and have limited support for world-scale terrain rendering. The game engine based terrain rendering methods lacks hardware based tessellation for high-performance. This work presents a novel method for a high-performance large-scale terrain rendering for high-fidelity display systems using game engine. The proposed metho… Show more

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