2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.00041
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A Tangible Spherical Proxy for Object Manipulation in Augmented Reality

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Cited by 24 publications
(8 citation statements)
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“…We believe more sophisticated customized tangible devices could be more effective for certain types of tasks, such as the ones in Refs. [37][38][39] and those devices could be interesting to test in future studies. Additionally, the design space of embodiment on desktop and in VR is huge.…”
Section: Discussionmentioning
confidence: 99%
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“…We believe more sophisticated customized tangible devices could be more effective for certain types of tasks, such as the ones in Refs. [37][38][39] and those devices could be interesting to test in future studies. Additionally, the design space of embodiment on desktop and in VR is huge.…”
Section: Discussionmentioning
confidence: 99%
“…Various studies have confirmed the benefits of using 3D input devices as physical proxies. [32][33][34][35][36][37][38] Meanwhile, Hand 19 and Besanc xon et al 18 provided comprehensive reviews of such 3D devices. However, many tangible 3D input devices (e.g.…”
Section: Tangible Proxies For 3d Interactionmentioning
confidence: 99%
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“…Building upon existing work in human-robot interaction (for a review see [111]) and human activity recognition (for a review see [39]), we can develop solutions to recognize natural human gestures as well as relevant activities in AR scenarios. Alternatively, tangible user interfaces allow users to manipulate virtual content using a physical proxy, tracked using optical or inertial sensors -for example in [44] a Vive Tracker [77] equipped with infrared and inertial sensors was placed inside a physical sphere used for interaction. One could also leverage IoT tactile sensors present in the environment, such as touchscreens, physical buttons, or pressure sensors; a recent example of the latter, particularly relevant to robotic and biomedical applications, was developed in [36], and is able to detect contact pressure, contact shape, and shear direction.…”
Section: Interactionmentioning
confidence: 99%
“…Reality environments due to their manipulability and ability to be used as a proxy [2,7,8,21,37]. The work of Feick et al [8] produced a toolkit for prototyping such tangible artefacts for virtual environments, using low-fidelity and modular 'shape primitives', to support proxy-based interactions.…”
Section: Artefact-based Interfaces Are Commonly Used In Mixedmentioning
confidence: 99%