2014 International Workshop on Collaborative Virtual Environments (3DCVE) 2014
DOI: 10.1109/3dcve.2014.7160928
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A survey of communication and awareness in collaborative virtual environments

Abstract: In the domain of Collaborative Virtual Environments (CVEs), many virtual worlds, frameworks and techniques are built based on a specific and direct purpose. There is not a general and still good and efficient enough solution for all the collaborative systems. Depending on the purpose of the collaborative work, the techniques of interaction and of manipulation change from one application to another. Despite this difference between interaction techniques, they always benefit greatly from awareness features that … Show more

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Cited by 30 publications
(11 citation statements)
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“…The effect of social presence underscores the development of social identity, as awareness of others' existence is a prerequisite for self-categorization and elaboration of one's social identity (Prasolova-Forland, 2002;Shen et al, 2010) and allows one to further develop and reinforce aspects of their social identity (Forehand et al, 2002). When appropriately coupled with social identity theory (see Tajfel & Turner, 1986), social presence theory provides a theoretical framework allowing for comprehensive examination of social TV engagement and its effect on social outcomes and subsequent influence on one's identification with their nation's teams and fandom of global sporting events themselves.…”
Section: Social Presence and Identificationmentioning
confidence: 99%
“…The effect of social presence underscores the development of social identity, as awareness of others' existence is a prerequisite for self-categorization and elaboration of one's social identity (Prasolova-Forland, 2002;Shen et al, 2010) and allows one to further develop and reinforce aspects of their social identity (Forehand et al, 2002). When appropriately coupled with social identity theory (see Tajfel & Turner, 1986), social presence theory provides a theoretical framework allowing for comprehensive examination of social TV engagement and its effect on social outcomes and subsequent influence on one's identification with their nation's teams and fandom of global sporting events themselves.…”
Section: Social Presence and Identificationmentioning
confidence: 99%
“…For example, head-mounted displays (HMDs) provide full visual immersion and therefore a high degree of physical presence, but not a sense of social presence due to the lack of communicative signals with other users, or the "nearness of communicative partners" (Ijsselsteijn et al 2000). In other words, users wearing HMDs are typically alone in the virtual world, although the use of avatars with gestures and facial expressions in VR settings can begin to establish social presence for remotely connected participants (Bente et al 2008;Nguyen and Duval 2014). Others note that HMD environments can also affect the a sense of presence or task performance due to a typically disembodied experience, or lack of one's own body representation (Pan and Hamilton 2018;Philpot et al 2017;Sanchez-Vives and Slater 2005), as well as increase a sense of discomfort of a tethered experience, including the motion sickness.…”
Section: Collaborative Vrmentioning
confidence: 99%
“…A better awareness of the VE implies a better awareness of the other immersed users, since the other users are an important part of the VE [15]. That is why Fraser et al designed a Through-TheLens technique for improving collaboration tasks.…”
Section: Through-the-lens Techniquesmentioning
confidence: 99%