2014
DOI: 10.1007/s11277-014-1744-9
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A Study of the Attention Measurement Variables of a Serious Game as a Treatment for ADHD

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Cited by 9 publications
(6 citation statements)
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“…The games within the corpus are predominantly short and have a high degree of playfulness, even if those might be somewhat repetitive. For example, an unnamed game for measuring attention span for children with ADHD makes ample use of game design and elements from which to infer the clinical measures [110]. Speech Adventure is a game for dyslexic children that is intended to be played for about ten minutes a day.…”
Section: Genresmentioning
confidence: 99%
See 1 more Smart Citation
“…The games within the corpus are predominantly short and have a high degree of playfulness, even if those might be somewhat repetitive. For example, an unnamed game for measuring attention span for children with ADHD makes ample use of game design and elements from which to infer the clinical measures [110]. Speech Adventure is a game for dyslexic children that is intended to be played for about ten minutes a day.…”
Section: Genresmentioning
confidence: 99%
“…Medical Therapy [1, 26-29, 45, 46, 58, 67, 81, 87, 95, 121, 125, 129, 130] Diagnosis [7,34,57,78,95,101,102,110,115,134] Training [54-56, 91, 103, 132, 138] Social Collaboration [8,9,13,16,17,49,83,94,96,98,105,122] Education [12,18,25,36,48,59,60,65,69,82,86] Communication [14,45] Sports [36,52] Work Skills [75,128] Art & Public [34,53] Identity Free Play [77,104,[106][107][108]137] Table 7. Purpose categorisation w...…”
Section: Modelmentioning
confidence: 99%
“…The student’s perception through the interaction with mobile devices, virtual, and augmented contents in both, real and artificial worlds are facilitating their learning process. The students can perceive these type of interactions as 3D serious games, a methodology that has demonstrated its utility improving the students’ attention (Roh & Lee, 2014). We consider that combining the use of constructivist pedagogies (based on PBL) and virtual models helps students reflect on the use of related methods and technologies in architecture and urban design and cultivates additional skills such as self-directed learning, intrinsic motivation, and critical thinking (Koutsabasis & Vosinakis, 2012).…”
Section: Literature Reviewmentioning
confidence: 99%
“…A serious game for treating ADHD is presented in [79]. Probably, future serious games for ADHD, and maybe for other mental disorders, should make use of braincomputer interfaces [80].…”
Section: Mental Disordersmentioning
confidence: 99%