Abstract:Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about either their maximum delay or their total delay. Both of these measures are surrogates for measuring how long it takes to get all of a user's traffic through the network. We attempt a more direct study of how competition affects network efficiency by examining routing games in … Show more
“…Consider the network in Figure 2 (left). There are two source nodes s 1 and s 2 with constant inflow rates u 1 (θ) ≡ 3 for θ ∈ [0, 1) and u 2 (θ) ≡ 4 for θ ∈ [1,2). Commodity 1 (red) has two simple paths connecting s 1 with the sink t. Since both have equal length ( e τ e = 3), in an IDE both can be used by commodity 1.…”
Section: An Examplementioning
confidence: 99%
“…Proof. First, it is possible to determine the queue lengths at time θ k using Constraint (1) and from those the labels v (θ k ) can be obtained. Applying Lemma 3.1 on the nodes in order of increasing v (θ k ) values, we obtain the outflow rates and, therefore, the slope a v of label v for some interval right after θ k .…”
Section: Lemma 31 There Exists An Optimal Solutionmentioning
confidence: 99%
“…Very recently, Cominetti, Correa and Olver [5] shed light on the behavior of steady state queues assuming single commodity networks and constant inflow rates. Sering and Vargas-Koch [19] analyzed the impact of spillbacks in the fluid queuing model and Bhaskar et al [1] devised Stackelberg strategies in order to improve the efficiency of dynamic equilibria.…”
We study dynamic network flows and introduce a notion of instantaneous dynamic equilibrium (IDE) requiring that for any positive inflow into an edge, this edge must lie on a currently shortest path towards the respective sink. We measure current shortest path length by current waiting times in queues plus physical travel times. As our main results, we show:1. existence and constructive computation of IDE flows for single-source single-sink networks assuming constant network inflow rates, 2. finite termination of IDE flows for multi-source single-sink networks assuming bounded and finitely lasting inflow rates, 3. the existence of IDE flows for multi-source multi-sink instances assuming general measurable network inflow rates, 4. the existence of a complex single-source multi-sink instance in which any IDE flow is caught in cycles and flow remains forever in the network.
“…Consider the network in Figure 2 (left). There are two source nodes s 1 and s 2 with constant inflow rates u 1 (θ) ≡ 3 for θ ∈ [0, 1) and u 2 (θ) ≡ 4 for θ ∈ [1,2). Commodity 1 (red) has two simple paths connecting s 1 with the sink t. Since both have equal length ( e τ e = 3), in an IDE both can be used by commodity 1.…”
Section: An Examplementioning
confidence: 99%
“…Proof. First, it is possible to determine the queue lengths at time θ k using Constraint (1) and from those the labels v (θ k ) can be obtained. Applying Lemma 3.1 on the nodes in order of increasing v (θ k ) values, we obtain the outflow rates and, therefore, the slope a v of label v for some interval right after θ k .…”
Section: Lemma 31 There Exists An Optimal Solutionmentioning
confidence: 99%
“…Very recently, Cominetti, Correa and Olver [5] shed light on the behavior of steady state queues assuming single commodity networks and constant inflow rates. Sering and Vargas-Koch [19] analyzed the impact of spillbacks in the fluid queuing model and Bhaskar et al [1] devised Stackelberg strategies in order to improve the efficiency of dynamic equilibria.…”
We study dynamic network flows and introduce a notion of instantaneous dynamic equilibrium (IDE) requiring that for any positive inflow into an edge, this edge must lie on a currently shortest path towards the respective sink. We measure current shortest path length by current waiting times in queues plus physical travel times. As our main results, we show:1. existence and constructive computation of IDE flows for single-source single-sink networks assuming constant network inflow rates, 2. finite termination of IDE flows for multi-source single-sink networks assuming bounded and finitely lasting inflow rates, 3. the existence of IDE flows for multi-source multi-sink instances assuming general measurable network inflow rates, 4. the existence of a complex single-source multi-sink instance in which any IDE flow is caught in cycles and flow remains forever in the network.
“…Dynamic equilibria, which is the flow over time equivalent of Wardrop equilibria for static flows, are key objects of study. Existence, uniqueness, structural and algorithmic issues, and much more have been receiving increasing recent interest from the optimization community [4,5,6,7,16,22,23].…”
Section: Introductionmentioning
confidence: 99%
“…Consider for a moment the model where users cannot choose their departure time, but instead are released from the source at a fixed rate u 0 , and simply wish to reach the destination as early as possible. This is the game-theoretic model that has received the most attention from the flow-overtime perspective [4,6,7,16,22]. Our construction of optimal tolls is applicable to this model as well.…”
Flows over time have received substantial attention from both an optimization and (more recently) a game-theoretic perspective. In this model, each arc has an associated delay for traversing the arc, and a bound on the rate of flow entering the arc; flows are time-varying. We consider a setting which is very standard within the transportation economic literature, but has received little attention from an algorithmic perspective. The flow consists of users who are able to choose their route but also their departure time, and who desire to arrive at their destination at a particular time, incurring a scheduling cost if they arrive earlier or later. The total cost of a user is then a combination of the time they spend commuting, and the scheduling cost they incur. We present a combinatorial algorithm for the natural optimization problem, that of minimizing the average total cost of all users (i.e., maximizing the social welfare). Based on this, we also show how to set tolls so that this optimal flow is induced as an equilibrium of the underlying game. * Partially supported by NWO TOP grant 614.001.510 and NWO Vidi grant 016.Vidi.189.087.
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