Recent work has shown that the classical framework of solving optimization problems by obtaining a fractional solution to a linear program (LP) and rounding it to an integer solution can be extended to the online setting using primal-dual techniques. The success of this new framework for online optimization can be gauged from the fact that it has led to progress in several longstanding open questions. However, to the best of our knowledge, this framework has previously been applied to LPs containing only packing or only covering constraints, or minor variants of these. We extend this framework in a fundamental way by demonstrating that it can be used to solve mixed packing and covering LPs online, where packing constraints are given offline and covering constraints are received online. The objective is to minimize the maximum multiplicative factor by which any packing constraint is violated, while satisfying the covering constraints. Our results represent the first algorithm that obtains a polylogarithmic competitive ratio for solving mixed LPs online.We then consider two canonical examples of mixed LPs: unrelated machine scheduling with startup costs, and capacity constrained facility location. We use ideas generated from our result for mixed packing and covering to obtain polylogarithmic-competitive algorithms for these problems. We also give lower bounds to show that the competitive ratios of our algorithms are nearly tight.
We study the optimization problem faced by a perfectly informed principal in a Bayesian game, who reveals information to the players about the state of nature to obtain a desirable equilibrium. This signaling problem is the natural design question motivated by uncertainty in games and has attracted much recent attention. We present new hardness results for signaling problems in (a) Bayesian two-player zero-sum games, and (b) Bayesian network routing games.For Bayesian zero-sum games, when the principal seeks to maximize the equilibrium utility of a player, we show that it is NP-hard to obtain an additive FPTAS. Our hardness proof exploits duality and the equivalence of separation and optimization in a novel way. Further, we rule out an additive PTAS assuming planted clique hardness, which states that no polynomial time algorithm can recover a planted clique from an Erdős-Rényi random graph. Complementing these, we obtain a PTAS for a structured class of zero-sum games (where obtaining an FPTAS is still NP-hard) when the payoff matrices obey a Lipschitz condition. Previous results ruled out an FPTAS assuming planted-clique hardness, and a PTAS only for implicit games with quasi-polynomial-size strategy sets.For Bayesian network routing games, wherein the principal seeks to minimize the average latency of the Nash flow, we show that it is NP-hard to obtain a (multiplicative) 4 3 − ǫ -approximation, even for linear latency functions. This is the optimal inapproximability result for linear latencies, since we show that full revelation achieves a 4 3 -approximation for linear latencies.
Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about either their maximum delay or their total delay. Both of these measures are surrogates for measuring how long it takes to get all of a user's traffic through the network. We attempt a more direct study of how competition affects network efficiency by examining routing games in a flow over time model. We give an efficiently computable Stackelberg strategy for this model and show that the competitive equilibrium under this strategy is no worse than a small constant times the optimal, for two natural measures of optimality. * {umang,lkf}@cs.dartmouth.edu.
In routing games with infinitesimal players, it follows from well-known convexity arguments that equilibria exist and are unique (up to induced delays, and under weak assumptions on delay functions). In routing games with players that control large amounts of flow, uniqueness has been demonstrated only in limited cases: in 2-terminal, nearly-parallel graphs; when all players control exactly the same amount of flow; when latency functions are polynomials of degree at most three. In this work, we answer an open question posed by Cominetti, Correa, and Stier-Moses (ICALP 2006) and show that there may be multiple equilibria in atomic player routing games. We demonstrate this multiplicity via two specific examples. In addition, we show our examples are topologically minimal by giving a complete characterization of the class of network topologies for which unique equilibria exist. Our proofs and examples are based on a novel characterization of these topologies in terms of sets of circulations.
In the allocation of resources to a set of agents, how do fairness guarantees impact social welfare? A quantitative measure of this impact is the price of fairness, which measures the worst-case loss of social welfare due to fairness constraints. While initially studied for divisible goods, recent work on the price of fairness also studies the setting of indivisible goods.In this paper, we resolve the price of two well-studied fairness notions in the context of indivisible goods: envy-freeness up to one good (EF1) and approximate maximin share (MMS). For both EF1 and 1 /2-MMS we show, via different techniques, that the price of fairness is O( √ n), where n is the number of agents. From previous work, it follows that these guarantees are tight. We, in fact, obtain the price-of-fairness results via efficient algorithms. For 1 /2-MMS our bound holds for additive valuations, whereas for EF1, it holds for the more general class of subadditive valuations. This resolves an open problem posed by Bei et al. (2019).
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.