Flows over time have received substantial attention from both an optimization and (more recently) a game-theoretic perspective. In this model, each arc has an associated delay for traversing the arc, and a bound on the rate of flow entering the arc; flows are time-varying. We consider a setting which is very standard within the transportation economic literature, but has received little attention from an algorithmic perspective. The flow consists of users who are able to choose their route but also their departure time, and who desire to arrive at their destination at a particular time, incurring a scheduling cost if they arrive earlier or later. The total cost of a user is then a combination of the time they spend commuting, and the scheduling cost they incur. We present a combinatorial algorithm for the natural optimization problem, that of minimizing the average total cost of all users (i.e., maximizing the social welfare). Based on this, we also show how to set tolls so that this optimal flow is induced as an equilibrium of the underlying game. * Partially supported by NWO TOP grant 614.001.510 and NWO Vidi grant 016.Vidi.189.087.
The classical paging problem is to maintain a two-level memory system so that a sequence of requests to memory pages can be served with a small number of faults. Standard competitive analysis gives overly pessimistic results as it ignores the fact that real-world input sequences exhibit locality of reference. Initiated by a paper of Borodin et al. (J Comput Syst Sci 50:244-258, 1995) there has been considerable research interest in paging with locality of reference. In this paper we study the paging problem using an intuitive and simple locality model that records inter-request distances in the input. A characteristic vector C defines a class of request sequences with certain properties on these distances. The concept was introduced by Panagiotou and Souza (In: Proceedings of 38th annual ACM symposium on theory of computing (STOC), 2006). As a main contribution we develop new and improved bounds on the performance of important paging algorithms. A strength and novelty of the results is that they express algorithm performance in terms of locality parameters. In a first step we develop a new lower bound on the number of page faults incurred by an optimal offline algorithm opt. The bound is tight up to a small additive constant. Technically, the result relies on a new approach of relating the number of page faults to the number of memory hits and amortizing suitably. Based on these expressions for opt's cost, we obtain nearly tight upper and lower bounds on lru's competitiveness, given any characteristic vector C. Furthermore, we compare lru to fifo and fwf. For the first time we show bounds that quantify the difference between lru's performance and that of the other two strategies. The results imply that lru is strictly superior on inputs with a high degree of locality of reference. There exist general input families for which lru achieves constant competitive ratios whereas the guarantees of fifo and fwf tend to k, the size of the fast memory. Finally, we report on an experimental study that demonstrates that our theoretical bounds are very close to the experimentally observed ones. Hence our contributions bring competitive paging again closer to practice.
The classical paging problem is to maintain a two-level memory system so that a sequence of requests to memory pages can be served with a small number of faults. Standard competitive analysis gives overly pessimistic results as it ignores the fact that real-world input sequences exhibit locality of reference. Initiated by a paper of Borodin et al. (J Comput Syst Sci 50:244-258, 1995) there has been considerable research interest in paging with locality of reference. In this paper we study the paging problem using an intuitive and simple locality model that records inter-request distances in the input. A characteristic vector C defines a class of request sequences with certain properties on these distances. The concept was introduced by Panagiotou and Souza (In: Proceedings of 38th annual ACM symposium on theory of computing (STOC), 2006). As a main contribution we develop new and improved bounds on the performance of important paging algorithms. A strength and novelty of the results is that they express algorithm performance in terms of locality parameters. In a first step we develop a new lower bound on the number of page faults incurred by an optimal offline algorithm opt. The bound is tight up to a small additive constant. Technically, the result relies on a new approach of relating the number of page faults to the number of memory hits and amortizing suitably. Based on these expressions for opt's cost,
Flows over time have received substantial attention from both an optimization and (more recently) a game-theoretic perspective. In this model, each arc has an associated delay for traversing the arc, and a bound on the rate of flow entering the arc; flows are time-varying. We consider a setting which is very standard within the transportation economic literature, but has received little attention from an algorithmic perspective. The flow consists of users who are able to choose their route but also their departure time, and who desire to arrive at their destination at a particular time, incurring a scheduling cost if they arrive earlier or later. The total cost of a user is then a combination of the time they spend commuting, and the scheduling cost they incur. We present a combinatorial algorithm for the natural optimization problem, that of minimizing the average total cost of all users (i.e., maximizing the social welfare). Based on this, we also show how to set tolls so that this optimal flow is induced as an equilibrium of the underlying game.
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