2019
DOI: 10.1007/s11066-019-09136-1
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A Stackelberg game-based approach for interactions among Internet service providers and content providers

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Cited by 12 publications
(9 citation statements)
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“…Demand Model. D fk is the demand of end-users for the content provided by CP f and transferred by ISP k which is a function of content access price p c f , credibility of content c f , network access price p s k , and QoS q s k (see [33,34]).…”
Section: Problem Modelingmentioning
confidence: 99%
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“…Demand Model. D fk is the demand of end-users for the content provided by CP f and transferred by ISP k which is a function of content access price p c f , credibility of content c f , network access price p s k , and QoS q s k (see [33,34]).…”
Section: Problem Modelingmentioning
confidence: 99%
“…Credibility of content c f of CP f is a linear function of the quality of service (QoS) q ss f and the quality content (QoC) q c f , which is written as follows [16,34,36,37]:…”
Section: Utility Model Of the Cpmentioning
confidence: 99%
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“…In the utility function, the first term p f D a f is the revenue of CP f , the second term p u S f D f denotes the cost due to sponsorship, the third term p t c f D f is the transmission fee when CP f forwards the request demand D f with credibility c f through ISP, and the fourth term θ f c f is the cost to produce the credibility of content c f . Credibility of content c f of CP f is a function of the quality of content (QoC) q c f and the quality service (QoS) q s f , which is written as follows [33] [13]:…”
Section: Assumptionmentioning
confidence: 99%
“…Game theory [12] has been widely used in wireless networks for modeling and analyzing the competitive interactions among different network entities (e.g., [13], [14]). The game theory formulated interaction with main incentive structures.…”
Section: Introductionmentioning
confidence: 99%