2015 IEEE 15th International Conference on Advanced Learning Technologies 2015
DOI: 10.1109/icalt.2015.86
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A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism

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Cited by 23 publications
(18 citation statements)
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“…It can be concluded that it is more important to teach people with ASD to express themselves, rather than use the language correctly. Studies by Blum-Dimaya et al (2010) and Zhu et al (2015) addressed the practical skills of adaptive behaviour, and their goals were to help people with ASD implement leisure activities in their daily living and improve the hand movement, respectively. The study by Caria et al (2018) presents a set of three SGs that aim to assist people with ASD in using money in their daily activities.…”
Section: Studies Resultsmentioning
confidence: 99%
“…It can be concluded that it is more important to teach people with ASD to express themselves, rather than use the language correctly. Studies by Blum-Dimaya et al (2010) and Zhu et al (2015) addressed the practical skills of adaptive behaviour, and their goals were to help people with ASD implement leisure activities in their daily living and improve the hand movement, respectively. The study by Caria et al (2018) presents a set of three SGs that aim to assist people with ASD in using money in their daily activities.…”
Section: Studies Resultsmentioning
confidence: 99%
“…Eleven studies proposed one task, three studies proposed two tasks, three studies proposed three tasks, one study proposed four tasks, and one study proposed seven tasks. Overall, the proposed tasks can be categorized as follows: matching games whose aim is to correctly associate items [ 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 ]; daily routine games whose aim is to exercise in tasks such as activities of daily living, shopping, greeting, drawing, evacuating by fire, signs recognizing, eye gazing [ 23 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 ]; collaborative games whose aim is to cooperate to complete some tasks [ 15 , 16 ]; mathematical games whose aim is to correctly perform arithmetical operations [ 48 ]; labyrinth games whose aim is to correctly reach the end of the path [ 14 ].…”
Section: Resultsmentioning
confidence: 99%
“…Among studies involving two tasks: two studies used two matching games with picture stimuli [ 37 , 38 ]; one study used a daily routine game and a matching game with picture and word stimuli [ 39 ]. Among studies involving three tasks: one study used two daily routine games with picture stimuli and a matching game with picture and word stimuli [ 40 ]; two studies used collaborative games with picture stimuli [ 15 , 16 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Piker et al [ 133 ] explain the use of the LMC as a gesture-based interaction device for video games. In the same context, a LMC-based dialogue is also used to adapt games for enhancing the fine motor skills of children with autism [ 134 ]. In general, LMC-based solutions appear promising interfaces for children.…”
Section: Applications and Contextsmentioning
confidence: 99%