Phubbing could be defined as a new form of addiction; however, checking the phone and ignoring the speaker could also be linked to the increased availability of virtual social environments. We developed a multidimensional model for phubbing considering psychological dimensions and information and communication technology related habits. We collected data through online questionnaires and surveys. The best model obtained from our data was constituted by Information and Communication Technologies’ (ICTs) usage behaviours, Trait Anxiety, Virtual Sense of Community and Neuroticism. Finally, our study confirmed a strong connection between phubbing and online addiction behaviours.
Innovative behavior is necessary to combat the 21st century’s sustainability challenges, as well as to ensure organizations’ longevity and success. Personality traits, such as extraversion, are strongly related to innovative behavior; nevertheless, such traits are not increasable through specific training. Intrapreneurial self-capital is a promising preventive resource to enhance people’s capability to cope with innovations. On this basis, this study analyzed, in an explorative way, the relationship between extraversion, intrapreneurial self-capital, and innovative behavior, using a sample of 120 Italian workers. A mediation model was used to assess the effects of extraversion on innovative behavior and innovative implementation behavior (outcome variables) through intrapreneurial self-capital (conceived as an intervening mediator variable). The mediation analysis highlighted that intrapreneurial self-capital is correlated with both workers’ innovative behavior and innovative implementation behavior. Therefore, implementing dedicated training on intrapreneurial self-capital could help organizations better address sustainability issues and achieve the Sustainable Development Goals introduced by the United Nations.
Does social media addiction impair the well-being of non-clinical individuals? Despite the Internet being able to be considered as a promoting factor for individual empowerment, previous literature suggests that the current massive availability of Information and Communication Technologies (ICT) may be dangerous for users’ well-being. This article discusses the relationship between the most used social media addiction measures (i.e., the Bergen Facebook Addiction Scale—BFAS, the Bergen Social Media Addiction Scale—BSMAS) and well-being. A systematic review considering all the publications indexed by PsycInfo, PsycArticles, PubMed, Science Direct, Sociological Abstracts, Academic Search Complete, and Google Scholar databases was performed to collect the data. Ten of 635 studies were included in the qualitative synthesis. Overall, most of the included works captured a negative but small relationship between BFAS/BSMAS and well-being, across multiple definitions and measurement.
Reputation supports pro-social behaviors in a variety of social settings and across different ages. When re-encounters are possible, developing a positive reputation can be a valuable asset that will result in better outcomes. However, in real life, cooperative acts are ambiguous and happen in noisy environments in which individuals can have multiple goals, visibility is reduced, and reputation systems may differ. This study examined how reputation within a virtual environment affects fairness in material allocations and trust in information exchange, in a three-actors interaction game in which each player had an incentive to deceive the others. We compared the results of two experimental conditions, one in which informers could be evaluated, and one without reputational opportunities. A reputational system appeared to enhance both trust and fairness even within a virtual environment under anonymous condition. We tested adolescents and adults finding that they were consistently more generous when visibility was increased, but they showed significantly different patterns in resources allocation and information exchange. Male and female participants, across ages, showed other interesting differences. These findings suggest that reputational effects increase fairness and trust even in a noisy, ambiguous and uncertain environment, but this effect is modulated by age and gender.
A systematic review of the literature investigating the effects of the COVID-19 pandemic on psychological and psychosocial factors was completed. Published literature was examined using electronic databases to search psychosocial factors such as beliefs and media persuasion, social support, coping, risk perception, and compliance and social distancing; and psychological factors as anxiety, stress, depression, and other consequences of COVID-19 that impacted mental health among the pandemic. A total of 294 papers referring to the first wave of the COVID-19 pandemic (December 2019–June 2020) were selected for the review. The findings suggested a general deterioration of mental health, delineating a sort of “psychological COVID-19 syndrome”, characterized by increased anxiety, stress, and depression, and decreased well-being and sleep quality. The COVID-19 effect on the psychological dimensions of interest was not the same for everyone. Indeed, some socio-demographic variables exacerbated mental health repercussions that occurred due to the pandemic. In particular, healthcare workers and young women (especially those in postpartum condition) with low income and low levels of education have been shown to be the least resilient to the consequences of the pandemic.
More than a year has passed since “patient 0” was found and COVID-19 is now an established reality that a lot of people have had to accept and coexist with. In Italy, the pandemic hit in “waves”, but the studies assessing the longitudinal impact of the pandemic in the general population are not many. In this paper, we compared data collected during the first wave with data gathered during the second one, so that we can provide insights about the Italian population’s psychological adaptation to the pandemic also by comparing them with pre-pandemic normative scores. From our results, it seemed that people were seeking a compromise: indeed, despite the still-relevant risk perception, people apparently “learned” how to deal with the pandemic as indicated by an increase in self-efficacy and a more internal locus of control.
This article discusses the role of several constructs, such as workplace relational civility (WRC), positive relational management (PRM), and emotional intelligence (EI), as possible primary preventive resources to effectively deal with interpersonal mistreatment in the workplace (i.e., incivility). Since women endure workplace incivility more frequently than men, their well-being is particularly at risk. Thus, the possibilities for further research and primary prevention interventions in line with the achievement of the fifth Sustainable Development Goal (SDG 5) are discussed.
Technological advancement is constantly evolving, and it is also developing in the mental health field. Various applications, often based on virtual reality, have been implemented to carry out psychological assessments and interventions, using innovative human–machine interaction systems. In this context, the LEAP Motion sensing technology has raised interest, since it allows for more natural interactions with digital contents, via an optical tracking of hand and finger movements. Recent research has considered LEAP Motion features in virtual-reality-based systems, to meet specific needs of different clinical populations, varying in age and type of disorder. The present paper carried out a systematic mini-review of the available literature using Preferred Reporting Items for Systematic Reviews and Meta-analysis (PRISMA) guidelines. The inclusion criteria were (i) publication date between 2013 and 2020, (ii) being an empirical study or project report, (iii) written in English or Italian languages, (iv) published in a scholarly peer-reviewed journal and/or conference proceedings, and (v) assessing LEAP Motion intervention for four specific psychological domains (i.e., autism spectrum disorder, attention-deficit/hyperactivity disorder, dementia, and mild cognitive impairment), objectively. Nineteen eligible empirical studies were included. Overall, results show that protocols for attention-deficit hyperactivity disorder and autism spectrum disorder can promote psychomotor and psychosocial rehabilitation in contexts that stimulate learning. Moreover, virtual reality and LEAP Motion seem promising for the assessment and screening of functional abilities in dementia and mild cognitive impairment. As evidence is, however, still limited, deeper investigations are needed to assess the full potential of the LEAP Motion technology, possibly extending its applications. This is relevant, considering the role that virtual reality could have in overcoming barriers to access assessment, therapies, and smart monitoring.
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