2018
DOI: 10.3390/s18072194
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Review of Three-Dimensional Human-Computer Interaction with Focus on the Leap Motion Controller

Abstract: Modern hardware and software development has led to an evolution of user interfaces from command-line to natural user interfaces for virtual immersive environments. Gestures imitating real-world interaction tasks increasingly replace classical two-dimensional interfaces based on Windows/Icons/Menus/Pointers (WIMP) or touch metaphors. Thus, the purpose of this paper is to survey the state-of-the-art Human-Computer Interaction (HCI) techniques with a focus on the special field of three-dimensional interaction. T… Show more

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Cited by 125 publications
(55 citation statements)
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References 241 publications
(286 reference statements)
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“…Their results report on the users ability to retain more structural information and spatial understanding about the network compared to the 2D screen setup (Betella et al 2014). Bachmann et al (2018) surveyed HCI techniques with a focus on 3D gestural input using the Leap Motion controller, providing a good overview of relevant methods and evaluation techniques. Gusai et al (2017) conducted a study comparing gestural input (using a Leap Motion controller) and controller-based (HTC Vive) interaction in an collaborative scenario.…”
Section: Input Technologies and Interactionmentioning
confidence: 99%
See 1 more Smart Citation
“…Their results report on the users ability to retain more structural information and spatial understanding about the network compared to the 2D screen setup (Betella et al 2014). Bachmann et al (2018) surveyed HCI techniques with a focus on 3D gestural input using the Leap Motion controller, providing a good overview of relevant methods and evaluation techniques. Gusai et al (2017) conducted a study comparing gestural input (using a Leap Motion controller) and controller-based (HTC Vive) interaction in an collaborative scenario.…”
Section: Input Technologies and Interactionmentioning
confidence: 99%
“…The NASA Task Load Index (TLX) is a method to let a user estimate the experienced workload when operating an interactive system (Hart and Staveland 1988;Hart 2006), and has been applied for VR and input technology scenarios in different contexts before (Lackey et al 2016;Bachmann et al 2018). The TLX investigates six factors, namely physical demand, mental demand, temporal demand, effort, frustration, and the user's perceived own performance.…”
Section: Nasa Task Load Index (Tlx)mentioning
confidence: 99%
“…Emotion recognition (ER) plays an important role in human-computer interaction (HCI) [ 1 ]. During the last few years, numerous approaches have been proposed using different modalities (e.g., speech, facial expressions, and gestures) [ 2 , 3 , 4 , 5 ].…”
Section: Introductionmentioning
confidence: 99%
“…Hand gesture recognition is widely researched as it can be applied to different areas such as human-computer interaction [1], robotics [2], computer games [3], education [4], automatic sign-language interpretation [5], decision support for medical diagnosis of motor skills disorders [6], recognition of children with autism [7], home-based rehabilitation [8,9], virtual training [10] and virtual surgery [11]. In industry, gesture recognition can be used in areas requiring very high precision such as to control devices such as robot hands [12] or industrial equipment.…”
Section: Introductionmentioning
confidence: 99%