2020 3rd International Conference on Computer Applications &Amp; Information Security (ICCAIS) 2020
DOI: 10.1109/iccais48893.2020.9096871
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A Review of Methods for Adaptive Gamified Learning Environments

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Cited by 5 publications
(4 citation statements)
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“…These results are generally connected to the limitations of the “one size fits all” approach of traditional gamification principles. These limitations include the absence of consideration of individual needs, goals, and values of the user, the lack of personality level, and even the variety of users influenced by various motivations [1,5,27,32,57,78]. This indicates that the design of games must be user‐centered and supports multiple types of users.…”
Section: Resultsmentioning
confidence: 99%
“…These results are generally connected to the limitations of the “one size fits all” approach of traditional gamification principles. These limitations include the absence of consideration of individual needs, goals, and values of the user, the lack of personality level, and even the variety of users influenced by various motivations [1,5,27,32,57,78]. This indicates that the design of games must be user‐centered and supports multiple types of users.…”
Section: Resultsmentioning
confidence: 99%
“…In general, the results presented in the paper focus on more general and technical aspects, as well as, they are not focused on the area of education. Alomair and Hammami (2020) conducted a literature review to identify the methods used in adapting into gamification learning environments. Although the authors present and discuss some methods (Alomair & Hammami, 2020), this work also focuses on a unique technical aspect related to gamification adaptation and does not follow a systematic protocol.…”
Section: Related Workmentioning
confidence: 99%
“…Thus, even though gamification can help increase learning motivation, it is important to know the characteristics of each individual. Unfortunately, most game systems incorporate game elements under the standard 'one measure fits all' approach to the standard gamification concept without considering the user's individual preferences, styles, needs and abilities (Alomair & Hammami, 2020). Therefore, to improve the conventional gamification approach, we have proposed adaptive gamification, a more user-centred design to accommodate various characteristics of different users and contexts (Böckle et al, 2018).…”
Section: Adaptive Gamificationmentioning
confidence: 99%