2011
DOI: 10.1007/978-3-642-25446-8_13
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A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction

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Cited by 12 publications
(12 citation statements)
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“…To have such an efficient way of developing several versions of interactive playgrounds we build upon the several methods, frameworks, terms and guidelines that already exist. One approach for a design platform developed by Rozendaal et al [11] seems to be very appropriate. I have a similar approach in mind, which I will explain with my own terms.…”
Section: Research Methods and Agendamentioning
confidence: 99%
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“…To have such an efficient way of developing several versions of interactive playgrounds we build upon the several methods, frameworks, terms and guidelines that already exist. One approach for a design platform developed by Rozendaal et al [11] seems to be very appropriate. I have a similar approach in mind, which I will explain with my own terms.…”
Section: Research Methods and Agendamentioning
confidence: 99%
“…Although researchers often only provide examples of developed interactive playgrounds and some initial findings, more comprehensive research frameworks [11], design methods [14], guidelines [1] and terms to analyse these playgrounds [6] can also be found in recent research.…”
Section: Digital Playgroundsmentioning
confidence: 99%
“…Examples of (preliminary/simple) frameworks are the Tangible Interaction Framework by Wyeth et al which relates design of playful tangibles (e.g. Wii) to engagement, specifying a dimension of representation and control [280], a framework for evaluation of persuasion in games [1], or a framework for developing playful persuasion systems linking four levels of a design: transformation (the intention, to let a player jump), experience (triggering a need, for self-expression), interaction (jump triggers sounds), and system (a musical staircase) [220]. The 'sensitising terms' of Morrison et al can also be seen as a framework of open-ended interactive art installations that require whole-body interactions [158].…”
Section: Frameworkmentioning
confidence: 99%
“…We could turn to fundamental (psychological) needs that people have to fulfill to lead a worthwhile life. For instance, Roozendal et al use psychological needs as a layer in their playful persuasion framework, and van Delden and Reidsma showed how entertainment can help to fulfill a variety of other needs related to autonomy, efficacy, purpose, safety/security, self-esteem, self-expression, or values [220,261].…”
Section: Alternative Goalsmentioning
confidence: 99%
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