2009 22nd IEEE International Symposium on Computer-Based Medical Systems 2009
DOI: 10.1109/cbms.2009.5255414
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A proposed framework of an interactive semi-virtual environment for enhanced education of children with autism spectrum disorders

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Cited by 22 publications
(23 citation statements)
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“…Additionally, one of the most important aspects of VE used by participants with ASD in educational settings is the participants level of enjoyment. Persons with ASD, especially children, are more interested in interacting with computers than other toys [Konstantinidis et al, 2009]. Moreover, virtual peers [Tartaro, 2007] are life-sized, language enabled, computer-generated, and animated characters that look like a child, which are capable of interacting, sharing real toys and responding to children's input.…”
Section: B Virtual Environmentsmentioning
confidence: 99%
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“…Additionally, one of the most important aspects of VE used by participants with ASD in educational settings is the participants level of enjoyment. Persons with ASD, especially children, are more interested in interacting with computers than other toys [Konstantinidis et al, 2009]. Moreover, virtual peers [Tartaro, 2007] are life-sized, language enabled, computer-generated, and animated characters that look like a child, which are capable of interacting, sharing real toys and responding to children's input.…”
Section: B Virtual Environmentsmentioning
confidence: 99%
“…The current literature reveals that avatars, humanoid or not, advance the educational process [Konstantinidis et al, 2009] and improve the social skills of the participants [Hopkins IM, 2011]. Additionally, educators suggest that most of the time, persons with ASD can recognize the avatar's mental and emotional state from the facial expressions [Orvalho V, 2009], [Konstantinidis et al, 2009].…”
Section: Avatars For Autism and Serious Gamesmentioning
confidence: 99%
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“…Some frameworks have been proposed which employ both real world objects and virtual environments equipped with the ability to provide emotional feedback and to demonstrate empathy. Potential examples and usage for such environments are also described [8].…”
Section: Related Workmentioning
confidence: 99%