2013
DOI: 10.1109/tciaig.2012.2220138
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A Problem Case for UCT

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Cited by 6 publications
(12 citation statements)
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“…According to Ramanujan, Sabharwal, and Selman (2010) this is due to trap states existing in Chess where a Min-Max Alpha-Beta agent is able to identify a shallow trap (a mate in three for example) while MCTS agents fail to estimate such a state correctly. Others have noted similar issues in tactical board positions in Hex and even in some Go board states (Yoshimoto et al, 2006;Browne, 2013). The results of our work are promising in that there may be a way to use MCTS'strategic strength while incorporating the tactical strength of Alpha-Beta to shore up MCTS' weakness in tactical games (cf.…”
Section: Introductionsupporting
confidence: 58%
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“…According to Ramanujan, Sabharwal, and Selman (2010) this is due to trap states existing in Chess where a Min-Max Alpha-Beta agent is able to identify a shallow trap (a mate in three for example) while MCTS agents fail to estimate such a state correctly. Others have noted similar issues in tactical board positions in Hex and even in some Go board states (Yoshimoto et al, 2006;Browne, 2013). The results of our work are promising in that there may be a way to use MCTS'strategic strength while incorporating the tactical strength of Alpha-Beta to shore up MCTS' weakness in tactical games (cf.…”
Section: Introductionsupporting
confidence: 58%
“…The results of our work are promising in that there may be a way to use MCTS'strategic strength while incorporating the tactical strength of Alpha-Beta to shore up MCTS' weakness in tactical games (cf. Browne, 2013;Ramanujan et al, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, they were created by Piet Hein, one of the inventors of Hex and first appeared in the Danish newspaper Politken [14,20] during World War II [13]. 3 The remaining puzzle is a 5 × 5 position proposed by Cameron Browne, it arose during standard play and offers a significant challenge for the Monte Carlo Tree Search (MCTS) algorithm and the associated RAVE enhancement [5]. This is noteworthy because MCTS is the foundational algorithm behind the top artificial players for numerous games including Hex and Go [6].…”
Section: Hexmentioning
confidence: 99%
“…In our experiments, we chose four state-of-the-art QBF solvers, including the top three solvers of the latest QBF Competition 4 and three preprocessors, as indicated in Table 2a. 5 All software was called with default command line parameters. The experiments have been running on a i7-7820X CPU @ 3.60 GHz with 8 cores, 24 GB RAM.…”
Section: Setup Of Experimentsmentioning
confidence: 99%
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