2022
DOI: 10.1007/s10462-022-10228-y
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Monte Carlo Tree Search: a review of recent modifications and applications

Abstract: Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random sampling in the form of simulations and stores statistics of actions to make more educated choices in each subsequent iteration. The method has become a state-of-the-art technique for combinatorial games. However, in more complex games (e.g. those with a high branching factor or… Show more

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Cited by 103 publications
(56 citation statements)
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“…MCTS is a powerful global optimization method and is very popular in computer gaming algorithms such as Alpha Go, Bridge, Poker, and many other video games. , It has recently been adopted for materials design problems. , It integrates a tree search algorithm with reinforcement learning. , The algorithm begins with building a shallow tree of nodes, where each node represents a point in the search space. It subsequently generates downstream pathways by a rollout procedure.…”
Section: Design Workflowsmentioning
confidence: 99%
“…MCTS is a powerful global optimization method and is very popular in computer gaming algorithms such as Alpha Go, Bridge, Poker, and many other video games. , It has recently been adopted for materials design problems. , It integrates a tree search algorithm with reinforcement learning. , The algorithm begins with building a shallow tree of nodes, where each node represents a point in the search space. It subsequently generates downstream pathways by a rollout procedure.…”
Section: Design Workflowsmentioning
confidence: 99%
“…The Monte Carlo Tree Search (MCTS) algorithm [31][32][33] is a best-first search algorithm that does not require any prior data and can iteratively gather information to enhance decisionmaking. Although computationally expensive, MCTS has been very popular in the literature [31,34], especially in long-horizon planning applications where no immediate reward is available.…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%
“…The framework of Markov Decision Processes (MDPs) is a useful basis for optimal control, planning, and learning in robots [2], [12]. Classic fully-observable problems have a rich history with a variety of effective solution techniques [1]; recent work has sought extensions to the basic MDP formulation to capture additional features including time-varying models [3] and more complex representations [4], as well as exploring various means to improve performance, especially in solving very large instances [14]. The settings we will consider are not fully-observable (except in the degenerate case with unit period), and it so might be better considered partially observable.…”
Section: B Related Workmentioning
confidence: 99%