2023
DOI: 10.3390/su15032385
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A Practice for the Design of Interactive Multimedia Experiences Based on Gamification: A Case Study in Elementary Education

Abstract: This research proposes a practice for the design of interactive multimedia experiences, based on gamification and applied in elementary education. The practice is expressed in the Essence graphic notation language. Through practice, a multimedia experience based on gamification, called Coco-Shapes, was developed to assist learning of the English language in the following topics: geometric figures, colors and counting. The study is aimed at children aged between 4 and 5 years of age, in the transition grade in … Show more

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Cited by 7 publications
(4 citation statements)
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“…Additionally, the progression of these creative and innovative media is affected by the advancement of technology following its purposes. Recently, students have shown great enthusiasm toward interactive media (Peláez & Solano, 2023;Sahronih, Purwanto, & Sumantri, 2019;Violante, Vezzetti, & Piazzolla, 2019). Meanwhile, the teachers or educators should give appropriate stimulation based on the purposes of the learning or guidance and counseling to expedite the transfer of information.…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, the progression of these creative and innovative media is affected by the advancement of technology following its purposes. Recently, students have shown great enthusiasm toward interactive media (Peláez & Solano, 2023;Sahronih, Purwanto, & Sumantri, 2019;Violante, Vezzetti, & Piazzolla, 2019). Meanwhile, the teachers or educators should give appropriate stimulation based on the purposes of the learning or guidance and counseling to expedite the transfer of information.…”
Section: Discussionmentioning
confidence: 99%
“…Gamification functions as a pedagogical motivational tactic in the teaching and learning process. It stimulates students' behaviour within a captivating milieu that fosters their commitment to the learning activity, as well as encourages the attainment of positive experiences that lead to substantial learning gains [17,19,20]. This strategy has been linked with the improvement of cognitive abilities, receptiveness, drive, and efficiency among students.…”
Section: Gamificationmentioning
confidence: 99%
“…Thus, gamification does not concentrate on game elements and mechanics, but rather on the outcome and motivation for the sustainability of learning [17,19]. It is a pedagogical method influenced by technology that provides various actions to optimize the acquisition of specific mathematical knowledge through a proposal that fosters enthusiasm and engagement [20].…”
Section: Gamificationmentioning
confidence: 99%
“…In [15] study, the Language Learning Strategies theory states that using language learning strategies is important because it affects the development of communicative competence. In this theory, teachers are allowed to create a learning environment in the classroom with a language teaching structure using different strategies and opportunities to interact according to the understanding of language use in his environment, where all students are involved in the development of their communicative ability in a free environment where students can interact freely together [16].…”
Section: Introductionmentioning
confidence: 99%