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2022
DOI: 10.1152/advan.00078.2021
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A novel, interactive game to improve understanding of respiratory control pathways in first-year medical students

Abstract: The physiology of respiration is a challenging subject for many medical students. To assist students, we have developed an active learning game that physically places students within a model outlining the respiratory control pathway. Participants were provided with a vodcast describing the physiology of respiratory control and instructed to view this prior to the activity. Once in the classroom, groups of students sat at tables marked to represent components of the respiratory control pathway (e.g. apneustic c… Show more

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Cited by 5 publications
(2 citation statements)
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References 37 publications
(37 reference statements)
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“…The use of this method has produced positive results in the COVID-19 context ( Nieto-Escamez and Roldán-Tapia, 2021 ; Rincon-Flores and Santos-Guevara, 2021 ). Moreover, gamification has been used in different subjects, such as business ( Pakinee and Puritat, 2021 ), computer sciences ( Liénardy and Donnet, 2020 ), and chemistry learning ( da Silva Júnior et al, 2020a , b ), as well as biological sciences courses, such as biology ( Kalleny, 2020 ; Lobet et al, 2021 ), microbiology ( Dustman et al, 2021 ), physiology ( Moro et al, 2020 ; Hennekes et al, 2021 ; Herkes et al, 2021 ; Kane et al, 2022 ), and medical and nursing education ( Gentry et al, 2019 ; Malicki et al, 2020 ; O’Connell et al, 2020 ; van Gaalen et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…The use of this method has produced positive results in the COVID-19 context ( Nieto-Escamez and Roldán-Tapia, 2021 ; Rincon-Flores and Santos-Guevara, 2021 ). Moreover, gamification has been used in different subjects, such as business ( Pakinee and Puritat, 2021 ), computer sciences ( Liénardy and Donnet, 2020 ), and chemistry learning ( da Silva Júnior et al, 2020a , b ), as well as biological sciences courses, such as biology ( Kalleny, 2020 ; Lobet et al, 2021 ), microbiology ( Dustman et al, 2021 ), physiology ( Moro et al, 2020 ; Hennekes et al, 2021 ; Herkes et al, 2021 ; Kane et al, 2022 ), and medical and nursing education ( Gentry et al, 2019 ; Malicki et al, 2020 ; O’Connell et al, 2020 ; van Gaalen et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…A atividade envolve atenção, análise visual, argumentação e criatividade, de modo que os alunos construam juntos o seu conhecimento, favorecendo a aprendizagem significativa . Por meio das interações interpessoais, os jogos educacionais também possibilitam o desenvolvimento de técnicas interpessoais, e desenvolvimento de senso de comunidade entre os estudantes (Kane et al, 2022).…”
Section: Discussionunclassified