2019
DOI: 10.4018/ijbdcn.2019010106
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A Non-Cooperative Game Analysis of Competition between Content Providers in the Internet Market

Abstract: In internet market, content providers (CPs) continue to play a primordial role in the process of accessing different types of data. Competition in this area is fierce; customers are looking for providers that offer them good content (credibility of content and quality of service) with a reasonable price. In this work, the authors analyze this competition between CPs and the economic influence of their strategies on the market. The authors formulate their problem as a non-cooperative game among multiple CPs for… Show more

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Cited by 12 publications
(9 citation statements)
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References 16 publications
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“…where λ and μ are nonnegative constants. e QoS is defined as the expected delay (see [17,34]). e QoC can be specified for a specific domain of content (e.g., video streaming).…”
Section: Utility Model Of the Cpmentioning
confidence: 99%
See 1 more Smart Citation
“…where λ and μ are nonnegative constants. e QoS is defined as the expected delay (see [17,34]). e QoC can be specified for a specific domain of content (e.g., video streaming).…”
Section: Utility Model Of the Cpmentioning
confidence: 99%
“…Game theory has been used to solve many problems in communication networks [15][16][17][18][19][20][21][22][23]. It has been used to propose new pricing strategies for Internet services [24,25].…”
Section: Introductionmentioning
confidence: 99%
“…θ i c 2 i is the cost to produce the credibility of content c i . e credibility of content c i of CP i is a function of the quality of service q ss i and quality content q c i , which can be expressed as [33,[35][36][37]…”
Section: Utility Model Of the Cpmentioning
confidence: 99%
“…The authors formulate interactions among CPs and and among CDN as a non-cooperative game. In [17], the authors study competition between the CPs as a non-cooperative game. The authors in [18] studied competition between ISP in Information Centric Network using mathematical tools game theory.…”
Section: Related Workmentioning
confidence: 99%