2008
DOI: 10.1155/2009/910819
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A Multiagent Potential Field‐Based Bot for Real‐Time Strategy Games

Abstract: Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avoid each other, search for enemies, and coordinate attacks to fight them down. Potential fields are a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments. Although attempts have been made to transfer the technology to the gaming sector, as… Show more

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Cited by 33 publications
(31 citation statements)
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“…Some uses of potential fields in RTS games are: avoiding obstacles (navigation), avoiding opponent fire [41], or staying at maximum shooting distance [42]. Potential fields have also been combined with A* path-finding to avoid local traps [43].…”
Section: Reactive Controlmentioning
confidence: 99%
“…Some uses of potential fields in RTS games are: avoiding obstacles (navigation), avoiding opponent fire [41], or staying at maximum shooting distance [42]. Potential fields have also been combined with A* path-finding to avoid local traps [43].…”
Section: Reactive Controlmentioning
confidence: 99%
“…This concept has been applied to games as well, with some authors arguing that a potential field approach can be a viable and cheaper option to replace more conventional, A * path finding [7]. In [8], an algorithm is proposed that determines where is the best place for Pac-Man to move, based on attractiveness of potential fields, taking into consideration the moving ghosts and dots to eat.…”
Section: A Decision Makingmentioning
confidence: 99%
“…The bots were implemented using the multi-agent potential field approach described by Hagelbäck and Johansson in [7], [8], [9]. Two different bots were created, called Largebase and Tankrush.…”
Section: Generating Replaysmentioning
confidence: 99%