Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games 2010
DOI: 10.1109/itw.2010.5593362
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A study on human like characteristics in real time strategy games

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Cited by 9 publications
(5 citation statements)
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“…While this does provide a very close feel towards playing against a human, its inhumanly low reaction time towards stimuli in game and very low response time towards the moves it must take or avoid also hinder the experience of playing against the bot. As shown in [19][20], it is found that human-like NPCs are far more fun to play against and it helps in the overall enjoyability of the game.…”
Section: B Current Status and Implementation Of Game Aimentioning
confidence: 99%
“…While this does provide a very close feel towards playing against a human, its inhumanly low reaction time towards stimuli in game and very low response time towards the moves it must take or avoid also hinder the experience of playing against the bot. As shown in [19][20], it is found that human-like NPCs are far more fun to play against and it helps in the overall enjoyability of the game.…”
Section: B Current Status and Implementation Of Game Aimentioning
confidence: 99%
“…There has been extensive research done by different authors who were trying to pinpoint what makes the human style of playing RTS games different to the computer bots play style. In article [2] the aim did not focus on creating a bot that behaved like a human, but rather to find the characteristics of humanlike behaviour. Their findings on human characteristics were as follows: simultaneous movements, overall strategy, attack tactics, placement of buildings, level of activity, ability to adapt, build order, player strength, map knowledge, intelligence and creativity, and monotony.…”
Section: Related Work -Identified Characteristics Of Human-like Behaviourmentioning
confidence: 99%
“…In this paper, we focus on tactics, in between strategy (high-level) and micro-management (lower-level), as seen 1 in Fig. 1.…”
Section: B Rts Gameplaymentioning
confidence: 99%
“…In their study on human like characteristics in RTS games, Hagelbäck and Johansson [1] found out that "tactics was one of the most successful indicators of whether the player was human or not". No current non-cheating AI consistently beats good human players in RTS (aim cheating is harder to define for FPS games), nor are fun to play many games against.…”
Section: Introduction a Game Aimentioning
confidence: 99%