“…There has been extensive research done by different authors who were trying to pinpoint what makes the human style of playing RTS games different to the computer bots play style. In article [2] the aim did not focus on creating a bot that behaved like a human, but rather to find the characteristics of humanlike behaviour. Their findings on human characteristics were as follows: simultaneous movements, overall strategy, attack tactics, placement of buildings, level of activity, ability to adapt, build order, player strength, map knowledge, intelligence and creativity, and monotony.…”