2013 IEEE International Games Innovation Conference (IGIC) 2013
DOI: 10.1109/igic.2013.6659132
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Towards the design of a human-like FPS NPC using pheromone maps

Abstract: Abstract-Non-player characters (NPCs) in video games tend to be easily recognized by human players, reducing the sense of immersion and limiting the complexity of character interactions. In this paper we study various aspects of the NPCs performance and how it differs from human players. We provide categorization and metrics for quantifying some aspects of the NPCs performance and provide an in-depth analysis of the behavior of NPCs. We detail how movements, interactions, use of items, and relying on static de… Show more

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Cited by 1 publication
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