2004
DOI: 10.1109/jssc.2004.829406
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A low-power 3D rendering engine with two texture units and 29-Mb embedded DRAM for 3G multimedia terminals

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Cited by 12 publications
(9 citation statements)
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“…It is important that the slope computation shouldn't be a heavy overhead for interpolation. In many systems [3,6], the slope computation takes a series of subtraction and shift to relieve the need of division hardware or takes ROM and multipliers as the SIMD division unit [7]. [6] restricts the divisor between 2 and 8 to reduce slope computation overhead, including the hardware cost and the number of iteration cycle.…”
Section: Algorithm Level Designmentioning
confidence: 99%
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“…It is important that the slope computation shouldn't be a heavy overhead for interpolation. In many systems [3,6], the slope computation takes a series of subtraction and shift to relieve the need of division hardware or takes ROM and multipliers as the SIMD division unit [7]. [6] restricts the divisor between 2 and 8 to reduce slope computation overhead, including the hardware cost and the number of iteration cycle.…”
Section: Algorithm Level Designmentioning
confidence: 99%
“…Fig.4(b) shows the three main processing stages: span generation, span interpolation, visibility test and texturing. [7] and [8] show different architecture designs for the rendering system. In [7], the architecture takes constant pipelining to control the clock gating at each pipeline stage precisely.…”
Section: Architecture Level Designmentioning
confidence: 99%
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“…Another IP provider, Falanx MicrosystemsTm [6], provides the MaliTm Graphics Solution of 3D graphics accelerator IP Cores that support OpenGL ES [7] vi.1 and H.264 functionality and targets different performance, power and die size levels. The GSHARK-TAKUMI's [8] product family lineups graphics engine IP cores for embedded systems and personal information devices such as mobile phones that performing real time display of 3D graphics And also the academic field, there are several outstanding implementations of 3D graphics for consumer electronics [9][10][11][12][13][14][15]. [9,13,14] presented very high performance 3D graphics SoCs with programmability that can fully support OpenGL ES standard API.…”
Section: Introductionmentioning
confidence: 99%
“…[9,13,14] presented very high performance 3D graphics SoCs with programmability that can fully support OpenGL ES standard API. And another research team [12] also implemented a low power 3D graphics engine using DRAM fabrication process that provides very low power consumption.…”
Section: Introductionmentioning
confidence: 99%