1995
DOI: 10.1109/30.468083
|View full text |Cite
|
Sign up to set email alerts
|

A low-cost force feedback joystick and its use in PC video games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2000
2000
2016
2016

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 24 publications
(8 citation statements)
references
References 6 publications
0
7
0
Order By: Relevance
“…The larger the window length, the smaller the variance of the velocity is. This is equivalent to averaging the last velocity estimates, , with obtained from the finite difference method (2) (12) Provided that the signal is well represented by its samples, increasing the window size is equivalent to decreasing the sampling rate. A large window introduces time delay and also reduces the estimation reliability.…”
Section: A First-order Adaptive Windowingmentioning
confidence: 99%
“…The larger the window length, the smaller the variance of the velocity is. This is equivalent to averaging the last velocity estimates, , with obtained from the finite difference method (2) (12) Provided that the signal is well represented by its samples, increasing the window size is equivalent to decreasing the sampling rate. A large window introduces time delay and also reduces the estimation reliability.…”
Section: A First-order Adaptive Windowingmentioning
confidence: 99%
“…In the first case, the collision vector can be obtained directly form the measured distance vector as shown in Fig. 4(a), and it is represented as C=L.min The relation between the mobile robot and obstacles is modeled by springs and dampers to generate the virtual force adopting the general impedance algorithm [9]. However, a collision vector is newly introduced in this paper to define the direction of the virtual spring as well as the virtual damper as the variation of the collision vector, which improves the collision avoidance performance dramatically.…”
Section: Reflection Of a Virtual Forcementioning
confidence: 99%
“…Video game consoles have long been supporting "force feedback" joysticks and other input devices since early works in the second half of the 90's. Ouhyoung and co-authors 32 presented a game-like flight simulator with vibration feedback in 1995. In 1997 Nintendo released the Rumble Pak, an accessory to connect to the Nintendo 64 joystick to produce tactile feedback.…”
Section: Game Hcimentioning
confidence: 99%