2009
DOI: 10.1590/s0104-65002009000100005
|View full text |Cite
|
Sign up to set email alerts
|

Turn off the graphics: designing non-visual interfaces for mobile phone games

Abstract: Abstract:Mobile phones are a widespread platform for ICT applications because they are highly pervasive in contemporary society. Hence, we can think of mobile gaming as a serious candidate to being a prominent form of entertainment in the near future. However, most games (for computers, console and mobile devices) make extensive use of the visual medium, which tends to exclude visually-impaired users from the play. While mobile gaming could potentially reach many visually-impaired users, who are very familiar … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2021
2021

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 2 publications
(3 reference statements)
0
1
0
Order By: Relevance
“…In addition, it also provides an opportunity to explore and exercise other senses and to create more personalized experiences. By its audio-only experience, it increases the immersive experiences in games (Valente, Souza, & Feijó, 2009). Without visual, players have to rely on their own imagination, so it allows them to focus more on games.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, it also provides an opportunity to explore and exercise other senses and to create more personalized experiences. By its audio-only experience, it increases the immersive experiences in games (Valente, Souza, & Feijó, 2009). Without visual, players have to rely on their own imagination, so it allows them to focus more on games.…”
Section: Introductionmentioning
confidence: 99%