2017
DOI: 10.12973/eurasia.2017.00629a
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A Learning Evaluation for an Immersive Virtual Laboratory for Technical Training applied into a Welding Workshop

Abstract: This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken as a feed-back for the student. The results can provide important information to increase the operator performance during the training of welding complex machines to… Show more

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Cited by 15 publications
(18 citation statements)
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“…There is growing research that looks at information-communication technologies aiming to improve learning efficiency using tools, such as virtual laboratories, which mainly focus on strengthening academic content and learning experiences (e.g., teaching social interactions and emotions to individuals with autism spectrum disorders) [8,9]. Various research using virtual and augmented reality tools have also been linked to the activities of the manufacturing industry (e.g., welding), and other practices, such as training activities in military, sports, and medical fields [9][10][11].…”
Section: Serious Game As Adjustable Learning Scaffold and The Overt Lmentioning
confidence: 99%
See 1 more Smart Citation
“…There is growing research that looks at information-communication technologies aiming to improve learning efficiency using tools, such as virtual laboratories, which mainly focus on strengthening academic content and learning experiences (e.g., teaching social interactions and emotions to individuals with autism spectrum disorders) [8,9]. Various research using virtual and augmented reality tools have also been linked to the activities of the manufacturing industry (e.g., welding), and other practices, such as training activities in military, sports, and medical fields [9][10][11].…”
Section: Serious Game As Adjustable Learning Scaffold and The Overt Lmentioning
confidence: 99%
“…Various research using virtual and augmented reality tools have also been linked to the activities of the manufacturing industry (e.g., welding), and other practices, such as training activities in military, sports, and medical fields [9][10][11].…”
Section: Serious Game As Adjustable Learning Scaffold and The Overt Lmentioning
confidence: 99%
“…In the coordinates of the communicative approach some special attention is paid to the training of intercultural communicative competence, which represents the communication between representatives of different cultures, and as the knowledge of the cultural context of using a foreign language, the ability to communicate in this context. Hence there is a problem of searching for new ways of cognition and communication, which is faced by teachers in intercultural educational processes [2].…”
Section: Introductionmentioning
confidence: 99%
“…For instances, Chenechal et al [11] developed a remote guiding system that can help a user by way of two virtual arms controlled by a remote expert in the virtual reality environment. Torres et al [12] developed a virtual workspace where workers are trained in welding operation. Anton et al [13] proposed telerehabilitation systems that can support physical therapy in virtual environments, and Quail et al [14] introduced a digital game within a medical education area, in order to improve engagement, confidence and knowledge for undergraduate students.…”
Section: Introductionmentioning
confidence: 99%