Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2000
DOI: 10.1145/502390.502405
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A framework for the structured design of VR/AR content

Abstract: We describe a framework that allows to easily design and implement virtual and augmented reality worlds. Based on a structured design approach for interactive animated 3D conten we want to supply designers and content experts of complex virtual environments with a component based to olset for the structured design of the visual and abstract components of 3D applications. KeywordsVirtual and Augmented Reality, Design Framework, Interactive 3D Animation. 1o INTRODUCTIONRecent advances in 3D computer graphics hav… Show more

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Cited by 23 publications
(8 citation statements)
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“…A conceptual model of a virtual environment was presented by Ossa [10], the model considered conceptual graphs and rule based systems that were really complex to be managed by designers. i4D was another methodology based on the representation of conceptual models but this methodology contributed with a thin abstraction layer taking into account only an small space of the domain knowledge [6]. Compared to these approaches, our system provides a high level abstraction layer by means of the virtual world grammar which enclosed both data and processes related to the 2D and 3D generation of designs.…”
Section: State-of-the-artmentioning
confidence: 99%
“…A conceptual model of a virtual environment was presented by Ossa [10], the model considered conceptual graphs and rule based systems that were really complex to be managed by designers. i4D was another methodology based on the representation of conceptual models but this methodology contributed with a thin abstraction layer taking into account only an small space of the domain knowledge [6]. Compared to these approaches, our system provides a high level abstraction layer by means of the virtual world grammar which enclosed both data and processes related to the 2D and 3D generation of designs.…”
Section: State-of-the-artmentioning
confidence: 99%
“…A one-lo-one mapping of the conceptual model to an efficient object oriented implementation is provided using our i4D system [3]. i4D is a highlevel component based library for interactive 3D animations.…”
Section: Mapping Concepts To Toolsmentioning
confidence: 99%
“…3D models) • Scripting instead of programming provides short turn-around cycles • Encapsulation of third-party AR-functionality and an efficient integration in the prototyping environment In our projects we addressed these requirements and developed a prototyping environment based on our i4D system [3]. This allows i4D users to design AR-applications using the highlevel animation concepts of i4D together with its Tclffk scripting API.…”
Section: Introductionmentioning
confidence: 99%
“…3D virtual world modeling programs such as i4D [7], Autodesk Maya [8] and Pixar's RenderMan [9] allow designers to create complex models and animations for virtual world scenes. Once these models are completed and exported into scenegraph friendly file formats, software engineers develop applications around these models by creating interactions internally between the models, or by implementing interaction devices to manipulate the objects within the virtual world.…”
Section: Introductionmentioning
confidence: 99%