ASME-AFM 2009 World Conference on Innovative Virtual Reality 2009
DOI: 10.1115/winvr2009-736
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Development Methods and a Scenegraph Animation API for Cluster Driven Immersive Applications

Abstract: This paper presents a scenegraph animation application programming interface (API), known as the Animation Engine, which was constructed for software developers to easily perform smooth transitions and manipulations to scenegraph nodes. A developer can use one line of code to enter the property, end state and number of frames to describe the animation, then the Animation Engine handles the rest in the background. The goal of the Animation Engine is to provide a simple API that integrates into existing applicat… Show more

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“…The next scene demonstrates additional capabilities of iSceneBuilder by creating a larger, more complex scene. Rather than create a new scene from nothing, this example recreates a scene from the Virtual Universe [69], a space exploration application created at the Virtual Reality Applications Center. Specifically, the Virtual Universe contains an asteroid field environment, which contains thousands of asteroids in a pseudo-random pattern.…”
Section: Chapter 4: Resultsmentioning
confidence: 99%
“…The next scene demonstrates additional capabilities of iSceneBuilder by creating a larger, more complex scene. Rather than create a new scene from nothing, this example recreates a scene from the Virtual Universe [69], a space exploration application created at the Virtual Reality Applications Center. Specifically, the Virtual Universe contains an asteroid field environment, which contains thousands of asteroids in a pseudo-random pattern.…”
Section: Chapter 4: Resultsmentioning
confidence: 99%