2010
DOI: 10.1145/1833351.1778845
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A deformation transformer for real-time cloth animation

Abstract: Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been made, it is still much desired to have real-time high-quality results that well preserve dynamic folds and wrinkles. In this paper, we introduce a hybrid method for real-time cloth animation. It relies on datadriven models to capture the relationship between cloth deformations at two resolutions. Such data-driven models are responsible … Show more

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Cited by 22 publications
(27 citation statements)
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“…A number of recent cloth simulation techniques fall into this category. Strategies for determining the additional detail include learning from high-resolution simulation data [de Aguiar et al 2010;Feng et al 2010;Wang et al 2010a;Kavan et al 2011], sampling from recordings of real cloth [Popa et al 2009;Hilsmann and Eisert 2012], and directly applying a simplified physical model [Müller and Chentanez 2010;Rohmer et al 2010]. We have observed that the dynamics of fine details can be visually significant and we believe there is utility in simulating fine details directly rather than approximating them.…”
Section: Related Workmentioning
confidence: 97%
“…A number of recent cloth simulation techniques fall into this category. Strategies for determining the additional detail include learning from high-resolution simulation data [de Aguiar et al 2010;Feng et al 2010;Wang et al 2010a;Kavan et al 2011], sampling from recordings of real cloth [Popa et al 2009;Hilsmann and Eisert 2012], and directly applying a simplified physical model [Müller and Chentanez 2010;Rohmer et al 2010]. We have observed that the dynamics of fine details can be visually significant and we believe there is utility in simulating fine details directly rather than approximating them.…”
Section: Related Workmentioning
confidence: 97%
“…One common approach is to run low resolution simulation and then add extra wrinkle detail based on previously computed highresolution simulations [Wang et al 2010;Kavan et al 2011;Feng et al 2010], recordings of real cloth [Popa et al 2009;Hilsmann and Eisert 2012], or a simplified physical model [Müller and Chentanez 2010;Rohmer et al 2010]. While these approaches dramatically increase cloth realism with minimal computational overhead, the resulting motion can still reflect the low-resolution of the underlying simulation mesh.…”
Section: Related Workmentioning
confidence: 99%
“…Mass-spring models generally enable fast and simple computational models for rapid cloth simulation [Meyer et al 2001;Choi and Ko 2002] providing responsiveness at the cost of accuracy and stability. Recent methods have also generated real-time wrinkle synthesis [Rohmer et al 2010], as well as more generally, real-time, data-driven reduced cloth modeling [Feng et al 2010;Wang et al 2010].…”
Section: Cloth Simulationmentioning
confidence: 99%