2013
DOI: 10.1145/2461912.2462020
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Near-exhaustive precomputation of secondary cloth effects

Abstract: Figure 1: Our system animates this detailed cloth motion at over 70 FPS with a run-time memory footprint of only 66 MB. We achieve high quality and high performance by compressing over 33 GB of data generated during 4,554 CPU-hours of off-line simulation into a 99,352 frame secondary motion graph that tabulates the cloth dynamics. AbstractThe central argument against data-driven methods in computer graphics rests on the curse of dimensionality: it is intractable to precompute "everything" about a complex space… Show more

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Cited by 81 publications
(58 citation statements)
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“…Kim et al . [KKN*13] performed a near‐exhaustive precomputation of the state of a cloth throughout the motion of a character. At run‐time a secondary motion graph was explored to find the closest cloth state for the current pose.…”
Section: Related Workmentioning
confidence: 99%
“…Kim et al . [KKN*13] performed a near‐exhaustive precomputation of the state of a cloth throughout the motion of a character. At run‐time a secondary motion graph was explored to find the closest cloth state for the current pose.…”
Section: Related Workmentioning
confidence: 99%
“…On the other hand, pure data driven simulation methods such as [Guan et al 2012;Kavan et al 2011;de Aguiar et al 2009] circumvent the need for physical simulation (almost) completely by learning from real world data. As just recently shown by Kim et al [2013], successfully learning complex deformations from data is possible but requires a dauntingly huge amount of well structured training data which is often not available, in particular for captured data. A decomposition method that is able to build a latent deformation space that generalizes beyond the training data and allows for user input, as offered by our method, can help to overcome this limitation in the future.…”
Section: Facial Animation and Editingmentioning
confidence: 99%
“…Guan et al [2012] combine a database of simulated fine garments with a parametrization of the underlying physical body to generate visually appealing results. Kim et al [2013] use a novel compression scheme to make the traversal of over 33 gigabytes of cloth training data tractable in real time. Zurdo et al [2013] compute a physical simulation on highresolution meshes offline and simplify it to a coarser mesh in real time.…”
Section: Data-driven Approachesmentioning
confidence: 99%