Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2015
DOI: 10.1145/2786784.2786789
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Real-time dynamic wrinkling of coarse animated cloth

Abstract: Figure 1: Coarse game-level cloth animation augmented with realistic looking wrinkles in real-time. AbstractDynamic folds and wrinkles are an important visual cue for creating believably dressed characters in virtual environments. Adding these fine details to real-time cloth visualization is challenging, as the low-quality cloth used for real-time applications often has no reference shape, an extremely low triangle count, and poor temporal and spatial coherence. We introduce a novel real-time method for adding… Show more

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Cited by 33 publications
(11 citation statements)
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“…Although both methods generate a highresolution wrinkled surface whose coarse shape matches a coarse target, these tracking-based methods still require simulating wrinkles on a high-resolution mesh, in contrast to our approach based on coarse wrinkle-field kinematics. Several post-processing methods have been proposed that add dynamic wrinkles based on analyzing the strain tensor after a coarse-scale simulation [Gillette et al 2015;Rohmer et al 2010]; although real-time, these methods rely on user guidance to choose the proper wrinkle size, rather than inferring the correct wrinkles from the cloth physics. Zuenko et al [2019] predict the wrinkling of human skin, and other materials consisting of a stiff film coupled to a soft substrate.…”
Section: Related Workmentioning
confidence: 99%
“…Although both methods generate a highresolution wrinkled surface whose coarse shape matches a coarse target, these tracking-based methods still require simulating wrinkles on a high-resolution mesh, in contrast to our approach based on coarse wrinkle-field kinematics. Several post-processing methods have been proposed that add dynamic wrinkles based on analyzing the strain tensor after a coarse-scale simulation [Gillette et al 2015;Rohmer et al 2010]; although real-time, these methods rely on user guidance to choose the proper wrinkle size, rather than inferring the correct wrinkles from the cloth physics. Zuenko et al [2019] predict the wrinkling of human skin, and other materials consisting of a stiff film coupled to a soft substrate.…”
Section: Related Workmentioning
confidence: 99%
“…Simulation of clothing has been investigated for more than 30 years. Some works focus on super realistic cloth simulation results using millions of triangles [60,54,27], while the others concentrate on improving the fidelity for real-time simulation [51,41,40,19,18,29,31,62,14,20,65,54]. Physics-based mass-spring models [51] or position based dynamics [41,40] are commonly used for simulation of cloth.…”
Section: Related Workmentioning
confidence: 99%
“…Some surveys exist on this related research in the field of computer graphics: cloth modeling, 2 deformable modeling, 3,4 surgery simulation, 5 and manipulation planning. 6 Some improvement from different views in cloth modeling such as accuracy and stability, 7 numerical integration method, 8,9 mesh generation, 10,11 material properties, [12][13][14] and wrinkles formation [15][16][17][18][19][20] had been proposed. modeling and simulation, the mechanical properties such as weight or mass, elasticity, shear, bending, and friction are always the indispensable parameters for model to imitate the real objects.…”
Section: Modeling Of Flexible Deformable Objectmentioning
confidence: 99%