Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction With Sound 2012
DOI: 10.1145/2371456.2371483
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A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos

Abstract: This paper examines the use of sound in designing and structuring the gameplay of Audio-Based games. The classification into different categories and the discussion of existing techniques conclude that there are issues that need to be dealt with: the conflict between a strict system of rules and free improvisation, the sonic description of visual elements and the limited educational role. A brief outline of the work-in-project AudioBased Role-Playing-Game 'Kronos' suggests how a game can be merged with an inst… Show more

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Cited by 12 publications
(8 citation statements)
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“…This is a clear divergence from the functionality-driven approach adopted in audio-based gaming (e.g. Rovithis 2012;Friberg and Gärdenfors 2004). Notably, also previous research within locative sound (e.g.…”
Section: Sound-based Gameplaymentioning
confidence: 86%
“…This is a clear divergence from the functionality-driven approach adopted in audio-based gaming (e.g. Rovithis 2012;Friberg and Gärdenfors 2004). Notably, also previous research within locative sound (e.g.…”
Section: Sound-based Gameplaymentioning
confidence: 86%
“…Thus, until recently, the development of accessible games has often been a cottage industry of committed grassroots advocates and interested academics, often separate from the production of mainstream commercial games (Rovithis, 2012). Some accessible games developers looked at the issue of control and how to provide access to a range of games, at least in principle.…”
Section: The Rise Of (In)accessible Gamesmentioning
confidence: 99%
“…Audio-based games are common both among serious games and among games only for entertainment. However, they differ greatly in design, gameplay, and functionality [52,53]. In particular, there are many examples of such games that have been developed for people with visual impairments and that can be played entirely without a graphical user interface [54,55].…”
Section: Games For Training and Special Support And Audio-based Gamesmentioning
confidence: 99%