Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2004
DOI: 10.1145/1077534.1077560
|View full text |Cite
|
Sign up to set email alerts
|

A CAVE system for interactive modeling of global illumination in car interior

Abstract: Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an efficient global illumination solution specifically tailored for those CAVE applications, which require an immediate response for dynamic light changes and allow for free motion of the observer, but involve scenes with static geometry. As an application example we choose the ear interior modeling under free driving conditions. We illumina… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2006
2006
2014
2014

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 16 publications
(8 citation statements)
references
References 30 publications
0
8
0
Order By: Relevance
“…Pertinent examples involving architectural and/or lighting design include navigation through hospital operating room designs [4], interior lighting design [5], and accurate global illumination from daylighting for car interiors [6]. Research in Spatially Augmented Reality (SAR) [7] addresses some of the physically-immersive criteria that we wish to leverage.…”
Section: Virtual Environmentsmentioning
confidence: 99%
“…Pertinent examples involving architectural and/or lighting design include navigation through hospital operating room designs [4], interior lighting design [5], and accurate global illumination from daylighting for car interiors [6]. Research in Spatially Augmented Reality (SAR) [7] addresses some of the physically-immersive criteria that we wish to leverage.…”
Section: Virtual Environmentsmentioning
confidence: 99%
“…Another way for real-time illumination in a natural environment is based on environment map compression [Sloan et al 2002], using spherical harmonics [Ramamoorthi and Hanrahan 2001] or wavelets [Ng et al 2003]. Both approaches typically assume distant lighting and an extension to spatially varying light is difficult: Localized low-frequency lighting is possible by using spherical harmonic gradients [Annen et al 2004]. A few methods include indirect lighting from point and spot lights [Hasan et al 2006] [Kristensen et al 2005] ].…”
Section: Previous Workmentioning
confidence: 99%
“…Precomputing global illumination using a Radiosity method [5] is not helpful either, as Radiosity is a directionally independent quantity, and is thus useless for illuminating BTFs. Precomputed Radiance Transfer methods [22,13,7] might be a reasonably alternative, but have never been applied to such models, yet.…”
Section: Interior Lightingmentioning
confidence: 99%