Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology 2007
DOI: 10.1145/1315184.1315207
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Consistent interactive augmentation of live camera images with correct near-field illumination

Abstract: Inserting virtual objects in real camera images with correct lighting is an active area of research. Current methods use a high dynamic range camera with a fish-eye lens to capture the incoming illumination. The main problem with this approach is the limitation to distant illumination. Therefore, the focus of our work is a real-time description of both near -and far-field illumination for interactive movement of virtual objects in the camera image of a real room. The daylight, which is coming in through the wi… Show more

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Cited by 40 publications
(21 citation statements)
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“…A method for real-time global illumination of indoor scenes with diffuse materials, lit by environment lighting was proposed in [GEM07]. The direct light from outside is used to update a near-field representation of the indirect light in the room by a dynamic form of the irradiance volume.…”
Section: Interactive Differential Renderingmentioning
confidence: 99%
“…A method for real-time global illumination of indoor scenes with diffuse materials, lit by environment lighting was proposed in [GEM07]. The direct light from outside is used to update a near-field representation of the indirect light in the room by a dynamic form of the irradiance volume.…”
Section: Interactive Differential Renderingmentioning
confidence: 99%
“…In Korn et al [34], two such HDR video cameras were used to estimate the distance of moving light sources. In Grosch et al [19], a near-field illumination approach was presented for augmentations under daylight in a real room. The idea of differential rendering has been applied to several interactive global illumination methods, including instant radiosity [32,33], progressive path tracing [28] and light propagation volumes [13].…”
Section: Previous Workmentioning
confidence: 99%
“…Furthermore, several global illumination approaches for augmented reality scenarios exist [19][20] [21], which perform pre-calculations based on a static real scene to achieve interactive framerates. For those approaches only the virtual content is allowed to be dynamic.…”
Section: Related Workmentioning
confidence: 99%