2006 IEEE Symposium on Interactive Ray Tracing 2006
DOI: 10.1109/rt.2006.280229
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Applying Ray Tracing for Virtual Reality and Industrial Design

Abstract: Figure 1: Several example screenshots from the presented framework, demonstrated on a complex Mercedes C-Class model: (a) The model consists of 320,000 Bézier patches and thousands of trimming curves that are directly and interactively ray traced without triangulation.(b) The model with ray traced shaders, e.g. glass and car paint, put into a surrounding scene made up of 200,000 triangles and a captured high dynamic range environment map. Note the accurate reflections, the refraction through the glass, and the… Show more

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Cited by 22 publications
(12 citation statements)
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“…At least 20-40 rays per pixel are needed to achieve global illumination; 7 this exceeds the ray budget we just mentioned by an order of a magnitude and will not be applicable for CAVE rendering.…”
Section: Introductionmentioning
confidence: 92%
See 1 more Smart Citation
“…At least 20-40 rays per pixel are needed to achieve global illumination; 7 this exceeds the ray budget we just mentioned by an order of a magnitude and will not be applicable for CAVE rendering.…”
Section: Introductionmentioning
confidence: 92%
“…The computational resources needed to solve the rendering equation numerically at real-time frame rates are currently not readily available. Popular approaches attempting this are ray tracing 7 and hierarchical finite-element approaches. 19 At the time of writing, these cannot deliver the frame rates and resolution needed for VR applications.…”
Section: Dynamics Integrationmentioning
confidence: 99%
“…Our second objective was to have an application useful in industrial and artistic design [Wald et al 2006]. We provide a new way for artists, both digital and analog, to transfer their skills to the 3D domain by painting materials directly on 3D models that they might have created or scanned from real objects.…”
Section: Motivationmentioning
confidence: 99%
“…The advantage of the technique is the support of local light sources. Wald et al [34] employ their interactive ray tracing system to MR rendering. While this approach delivers high quality results, a cluster of PCs is needed to perform the rendering at interactive frame rates.…”
Section: Mr Rendering Systemsmentioning
confidence: 99%
“…While this technique is faster than path tracing, it is slower than Whitted-style ray tracing due to the additional resources needed for KD tree construction and density estimation. Wald et al [34] show that ray tracing-based techniques can produce interactive results if a cluster of PCs is used. Although the computing power of CPUs and GPUs has increased since their work, and even a first dedicated ray tracing accelerator has been developed (the Caustic One board by Caustic Graphics [4]), real-time ray tracing of complex scenes at high resolutions on a single PC is not yet possible.…”
Section: Rendering Algorithmsmentioning
confidence: 99%