Proceedings of the 8th Annual ACM Symposium on User Interface and Software Technology 1995
DOI: 10.1145/215585.215650
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A 3D tracking experiment on latency and its compensation methods in virtual environments

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Cited by 19 publications
(13 citation statements)
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“…Wu & Ouhyoung's [24] comparative evaluation of their Grey System method was carried out by fixing the prediction interval to constant values. Akatsuka and Bekey [1] evaluated their method of head-tracking latency compensation assuming a static network delay that depended on the complexity of the rendered scene.…”
Section: Proactive Latency Compensationmentioning
confidence: 99%
“…Wu & Ouhyoung's [24] comparative evaluation of their Grey System method was carried out by fixing the prediction interval to constant values. Akatsuka and Bekey [1] evaluated their method of head-tracking latency compensation assuming a static network delay that depended on the complexity of the rendered scene.…”
Section: Proactive Latency Compensationmentioning
confidence: 99%
“…Increases in lag time between the interactive movements and the presentation of the sensory results of that movement cannot become too great, or performance will necessarily deteriorate (MacKenzie & Ware, 1993;Wu & Ouhyoung, 1995;Welch, Blackmon, Liu, Mellers, & Stark, 1996). Thus, a fine balance, trading off improvements in the presentation of feedback information and performance decrements, must be delineated in an application-and taskspecific fashion.…”
Section: Implications For Human-computer Interactionmentioning
confidence: 99%
“…A comparison of "Grey systems" and Kalman filtering for prediction was conducted by Wu and Ouhyoung [1995]. Both techniques improved performance when lag is as high as 120 ms, but Kalman filtering provided the least "jitter".…”
Section: Related Researchmentioning
confidence: 99%