Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology - UIST '00 2000
DOI: 10.1145/354401.354444
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System lag tests for augmented and virtual environments

Abstract: We describe a simple technique for accurately calibrating the temporal lag in augmented and virtual environments within the Enhanced Virtual Hand Lab (EVHL), a collection of hardware and software to support research on goal-directed human hand motion. Lag is the sum of various delays in the data pipeline associated with sensing, processing, and displaying information from the physical world to produce an augmented or virtual world. Our main calibration technique uses a modified phonograph turntable to provide … Show more

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Cited by 34 publications
(32 citation statements)
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“…Some methods for measuring delays have been discussed, e.g. in [10,12]. Nevertheless, our interest not only lied in the achieved endto-end latency, but also in the contribution of individual steps in the pipeline.…”
Section: Performance Measurementmentioning
confidence: 99%
“…Some methods for measuring delays have been discussed, e.g. in [10,12]. Nevertheless, our interest not only lied in the achieved endto-end latency, but also in the contribution of individual steps in the pipeline.…”
Section: Performance Measurementmentioning
confidence: 99%
“…A twosensor OPTOTRAK 3020 motion analysis system (Northern Digital, Inc.) tracked the three dimensional position of the IREDs on the goggles at a sampling rate of 240 Hz. This information was processed by the SGI ONYX2, with a 20-40 ms lag, to provide the subject with a real time, head-coupled view of the image [19]. Finally, three IREDs were positioned on the subject's thumb, index finger and wrist such the 3-D position coordinates of the movement of these landmarks could be tracked and stored for later analysis.…”
Section: Experimental Apparatusmentioning
confidence: 99%
“…Until recently, its measure has been a tedious process based on the use of external cameras [11,14,15,[18][19][20][21] but methods have been proposed to ease the process through interactive tools [2,6] or repeated measures [3,7]. These tools can be used to try to reduce latency but it can be a trial and error process without the understanding of the influence of each part of a system.…”
Section: Introductionmentioning
confidence: 99%