2004
DOI: 10.1162/1054746042545319
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The Role of Graphical Feedback About Self-Movement when Receiving Objects in an Augmented Environment

Abstract: This work explored how the presence of graphical information about selfmovement affected reach-to-grasp movements in an augmented environment. Twelve subjects reached to grasp objects that were passed by a partner or rested on a table surface. Graphical feedback about self-movement was available for half the trials and was removed for the other half. Results indicated that removing visual feedback about self-movement in an object-passing task dramatically affected both the receiver's movement to grasp the obje… Show more

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Cited by 3 publications
(2 citation statements)
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References 24 publications
(39 reference statements)
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“…In human performance literature longer deceleration times and larger apertures have typically been associated with more complex tasks that demand greater attentional resources (see MacKenzie and Iberall, 1994 for review). Extending these results, Mason and MacKenzie (2004) suggested that because we have limited attentional resources keeping movement complexity to a minimum is extremely important for high precision or difficult tasks. For example, in a highly complex task such as computer-guided surgery a visual representation of self-movement (tool movement) would be essential to keep task complexity to a minimum.…”
Section: Graphical Feedback About Self-movement In Computergenerated mentioning
confidence: 76%
See 1 more Smart Citation
“…In human performance literature longer deceleration times and larger apertures have typically been associated with more complex tasks that demand greater attentional resources (see MacKenzie and Iberall, 1994 for review). Extending these results, Mason and MacKenzie (2004) suggested that because we have limited attentional resources keeping movement complexity to a minimum is extremely important for high precision or difficult tasks. For example, in a highly complex task such as computer-guided surgery a visual representation of self-movement (tool movement) would be essential to keep task complexity to a minimum.…”
Section: Graphical Feedback About Self-movement In Computergenerated mentioning
confidence: 76%
“…Without fail, each of these experiments has shown that some representation of one's self is advantageous to performance in virtual environments. Mason and MacKenzie (2004) reported the results of a study on collaborative performance in a virtual reality environment in which a graphic representation about selfmovement was either absent or crudely presented. Although there was no effect of graphic feedback on movement time, kinematic measures revealed that deceleration time was longer and peak grip aperture was larger when a graphic representation of the hand was not available.…”
Section: Graphical Feedback About Self-movement In Computergenerated mentioning
confidence: 99%