2020
DOI: 10.1002/aisy.202000126
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3D Touch Surface for Interactive Pseudo‐Holographic Displays

Abstract: Herein, the design and implementation of a transparent 3D touch‐enabled surface for richer user interaction with midair 3D virtual objects in a touch‐interactive pseudo‐holographic display are presented. Frustrated total internal reflection (FTIR)‐based touch sensing is used in combination with a four‐sided pyramidal pseudo‐holographic projection. The developed system allows gesture‐based control and smooth touch interaction through facile and inexpensive hardware and open‐source software tools. A software app… Show more

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Cited by 19 publications
(19 citation statements)
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References 22 publications
(23 reference statements)
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“…[31] The system used here is the upscaled version of the pseudoholographic display presented in our previous work. [1,32] 2D views of the final virtual 3D object are projected onto transparent screens placed at a 45 angle from the projection source. This arrangement creates the illusion of an object "floating" midair.…”
Section: Pseudoholographic Displaymentioning
confidence: 99%
See 3 more Smart Citations
“…[31] The system used here is the upscaled version of the pseudoholographic display presented in our previous work. [1,32] 2D views of the final virtual 3D object are projected onto transparent screens placed at a 45 angle from the projection source. This arrangement creates the illusion of an object "floating" midair.…”
Section: Pseudoholographic Displaymentioning
confidence: 99%
“…
Midair display of a conventional 2D graphic as 3D virtual objects with real physical dimensions, much like the physical object being depicted, is an interesting approach for the next generation of virtual reality (VR) and augmented reality (AR) systems. [1][2][3] Few variants of such volumetric displays that allow 3D virtual objects to be viewable from all directions have been reported recently. [4][5][6][7] These include pseudohologram, swept-volume, static-volume, and free-space displays.
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mentioning
confidence: 99%
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“…Wearable systems incorporating physical, chemical, and biological sensors and actuators have rapidly become an inseparable part of our lives for their use in a wide range of applications, such as personalized health monitoring, wellness‐tracking, early‐warning for COVID‐19, exoskeletons, prosthetics, and interactive systems for augmented/virtual reality. [ 1–9 ] The continuous operation of these systems is juxtaposed with the reliable and sustainable energy sources, currently met through: a) energy harvesters based on mechanisms such as photovoltaics, [ 10–13 ] piezoelectricity, [ 14–16 ] triboelectricity, [ 14,17–19 ] and theremoelectricity, [ 20–22 ] etc. ; b) energy storage devices such as Li‐ion batteries (LiB) [ 23–27 ] and supercapacitors (SCs), [ 28–35 ] etc.…”
Section: Introductionmentioning
confidence: 99%