2011
DOI: 10.1007/978-3-642-21726-5_19
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3D Gesture Recognition: An Evaluation of User and System Performance

Abstract: We report a series of empirical studies investigating gesture as an interaction technique in pervasive computing. In our first study, participants generated gestures for given tasks and from these we identified archetypal common gestures. Furthermore, we discovered that many of these usergenerated gestures were performed in 3D. We implemented a computer vision based 3D gesture recognition system and applied it in a further study in which participants used the common gestures generated in the first study. We in… Show more

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Cited by 16 publications
(10 citation statements)
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References 12 publications
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“…In addition, end users have been recruited to suggest and evaluate the best 2D and 3D gestures for common computer and mobile device tasks such as panning, zooming, etc. (Wobbrock et al, 2009; Fikkert et al, 2010; Wright et al, 2011; Kray et al, 2010; Ruiz et al, 2011). These approaches consider natural language, ease of learning and ability of the system to detect the gesture.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, end users have been recruited to suggest and evaluate the best 2D and 3D gestures for common computer and mobile device tasks such as panning, zooming, etc. (Wobbrock et al, 2009; Fikkert et al, 2010; Wright et al, 2011; Kray et al, 2010; Ruiz et al, 2011). These approaches consider natural language, ease of learning and ability of the system to detect the gesture.…”
Section: Introductionmentioning
confidence: 99%
“…Hence, further studies are needed to identify what interaction mode is most suitable for a particular task and in what particular context. In relation to this, it is also important to investigate what kinds of gestures are natural and intuitive for certain tasks, similarly to [15] and [47] who evaluated this in the context of non-mobile devices. These studies should also consider social aspects.…”
Section: Discussionmentioning
confidence: 99%
“…Our goal is to verify the usability of this concept, identify typical usage scenarios as well as potential limitations, and investigate useful implementations. For work related to marker-less hand tracking in relation to mobile and augmented reality interaction, we refer to [3,39,41,[46][47][48].…”
mentioning
confidence: 99%
“…In addition to display technology, user understanding can be aided through interaction with the on screen environment. Namely using Natural User Interfaces (NUIs), like gestures, to interact with entities instead of a mouse and keyboard [1,[19][20][21][22][23][24][25][26][27][28][29][30][31][32].…”
Section: Natural User Interfacesmentioning
confidence: 99%